664a45f2bbc20

664a45f2bc202
2 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 135288 times  

664a45f2bc74cDoomGaze

664a45f2bc7b9
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

664a45f2bc889notaavatar

664a45f2bc8e9
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

664a45f2bc9b2notaavatar

664a45f2bca0b
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

664a45f2bcb1cvoodoo47

664a45f2bcb71
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

In which year was System Shock released:
2 Guests are here.
In Gothra village, the girls’ sit-in finally notched a small victory.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a45f2bcc8b