66493d570bc31

66493d570c095
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5643 times  

66493d570c70eNameless Voice

66493d570c771
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66493d570c8ddZylonBane

66493d570c938
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66493d570ca14Nameless Voice

66493d570ca63
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66493d570caf5ZylonBane

66493d570cb40
Yeah, links and receptrons have had move up / down buttons for years now.

66493d570cbfdZylonBane

66493d570cc47
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66493d570cd2evoodoo47

66493d570cd7b
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66493d570cfdasarge945

66493d570d02c
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

66493d570d2afZylonBane

66493d570d2f8
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

66493d570d392Nameless Voice

66493d570d3dc
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66493d570d4f5ZylonBane

66493d570d547
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66493d570d73fZylonBane

66493d570d795
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

What does the U.N.N start with?:
1 Guest is here.
when I get to the bottom I go back to the top of the slide
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66493d570e558