6649ac217c6a2

6649ac217cc43
2 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134843 times  

6649ac217d0eeDoomGaze

6649ac217d15c
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

6649ac217d276notaavatar

6649ac217d2d6
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

6649ac217d3bdnotaavatar

6649ac217d410
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

6649ac217d53dvoodoo47

6649ac217d5a5
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
2 Guests are here.
The 1,000-year-old citadel that rises out of the Atlantic Ocean
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649ac217d6bb