66ee0b4fdb9f9

66ee0b4fdbeff
1 Guest is here.
 

Topic: SCP Beta 5/6 Issue Reporting
Page: « 1 ... 6 [7] 8 ... 10 »
Read 12010 times  

66ee0b4fdc64fNameless Voice

Re: SCP Beta 5 Issue Reporting
66ee0b4fdc6c4
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66ee0b4fdc845ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdc8ac
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66ee0b4fdc964Nameless Voice

Re: SCP Beta 5 Issue Reporting
66ee0b4fdc9b0
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66ee0b4fdca4fZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdcaa4
Yeah, links and receptrons have had move up / down buttons for years now.

66ee0b4fdcb81ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdcbe0
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66ee0b4fdccf5voodoo47

Re: SCP Beta 5 Issue Reporting
66ee0b4fdcd42
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66ee0b4fdcf6dsarge945

Re: SCP Beta 5 Issue Reporting
66ee0b4fdcfd2
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

66ee0b4fdd0aaZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd0f9
How have I never heard of this glitch before?

https://www.youtube.com/watch?v=QaN7FBjfL_0

66ee0b4fdd182voodoo47

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd1cd
told you we are here forever.

66ee0b4fdd262ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd2b1
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

66ee0b4fdd361Nameless Voice

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd3ad
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66ee0b4fdd4c0ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd518
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66ee0b4fdd5a8voodoo47

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd5f4
bleh. no.
Acknowledged by: Salk

66ee0b4fdd6b5ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd707
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

66ee0b4fdd7ffZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd85c
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

66ee0b4fdd8eevoodoo47

Re: SCP Beta 5 Issue Reporting
66ee0b4fdd93b
it's okay.

66ee0b4fdd9c7ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdda12
Hold on, I'm going to tweak the tint until you LOVE IT.

66ee0b4fdda97voodoo47

Re: SCP Beta 5 Issue Reporting
66ee0b4fddae7
heh. that actually made me smile.

66ee0b4fddd54sarge945

Re: SCP Beta 5 Issue Reporting
66ee0b4fddda5
When are you adding tons of bloom (Bloome??) and horrible blurry AA that makes it impossible to see 3 feet in front of you?

It's not a truly modern experience without these "features"

66ee0b4fdde39ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fdde86
You seem to have a confused notion of what "AA" is.

66ee0b4fde12csarge945

Re: SCP Beta 5 Issue Reporting
66ee0b4fde181
You seem to have a confused notion of what "AA" is.

Nah, modern temporal AA is a blurry mess.

https://www.youtube.com/watch?v=YEtX_Z7zZSY

You probably haven't played many recent AAA games (I don't blame you) so probably haven't seen this in action, but it's really awful.
« Last Edit: 23. May 2024, 23:44:18 by sarge945 »

66ee0b4fde22dvoodoo47

Re: SCP Beta 5 Issue Reporting
66ee0b4fde27c
most of the people here are nearing their fifties. AA and motion blur are now a function of the eyes, not the gpu.

66ee0b4fde490sarge945

Re: SCP Beta 5 Issue Reporting
66ee0b4fde4e2
AA and motion blur are now a function of the eyes, not the gpu.

Don't say this too loud, or Nvidia will patent it and their next cards will contain an exclusive chip that stabs you in the eye repeatedly until your vision is below a certain threshold. Then a year later AMD will release an open source version that will be better in every way but which nobody will use.

66ee0b4fde5f3ZylonBane

Re: SCP Beta 5 Issue Reporting
66ee0b4fde640
Ever since I first played SS2, it's irritated me that once you step on some worms or get bitten by a spider, you either hope you have some anti-toxin hypos, or you WILL die, eventually. Unlike radiation poisoning, which ironically decays quite quickly.

SCP makes this somewhat less harsh by fixing medbeds to remove toxins, but it still feels kind of absurd that a finite amount of toxin can theoretically deal an infinite amount of damage, since you can just run around indefinitely while poisoned, consuming healing items to keep it from killing you.

So I wonder if it would be a good change to make toxins decay.

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
NANI KORE!!!!!!!!!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66ee0b4fde769