664716b001fb7

664716b00259d
1 Guest is here.
 

Topic: SS2 Christine FM4: Urlaub V3
Page: « 1 [2]
Read 21486 times  

664716b002b08Hardcore

Re: SS2 Christine FM4: Urlaub V2
664716b002b80
Hello, Now I reached the final part of the campaign - time for Holiday. Unfortunately you can't play this mission without new dark, just for information: When you enter the visitor centre after u arrive with the shuttle, you can explore the surroundings. But you don't get to the next part of the mission, you can't enter doors and outside in the green there are visible blocking walls.

After installing new dark with this fm everything runs fine.

664716b002d43voodoo47

Re: SS2 Christine FM4: Urlaub V2
664716b002d97
is this a support request? one way or another, putting together an oldDark build that would run FMs is probably not too easy nowadays, and shouldn't be attempted unless you are an advanced user looking for something very particular.

664716b003105Christine

664716b003173
I have updated the Holiday missions, I hope you'll like it :)

Kolya has updatet the first post  :thumb: https://www.systemshock.org/index.php?topic=1031.0
Acknowledged by 2 members: Hikari, hemebond

664716b0032acicemann

664716b0032ff
Bug fixes, or new additions in there?

664716b0033b7Christine

664716b003421
Update for NewDark, new textures, new objects, some changes.  :)

664716b0036dcEvengard

664716b00374c
Just finished all 4 of Christine FMs (including this one), and I must say - good job! The feels are really similar to the original System Shock 2, even though I can see Christine do have some "preferences" in map layouts - they feel like Christine signature xD

Anyway, System Shock 2 is the only game so far I STILL jump because of the "crawling fear" and uneasiness being in the environments, and somehow Christine managed to reproduce it in her FMs as well.

...Well this one is a bit different from the other ones, although I really liked the overall style. I'd actually like to see more of FMs with "earthly politics" a bit like this one. Feels a bit like James Bond xD He also likes Carribean-styled islands, where something... Is going on behind the curtain xD
Acknowledged by: Christine
664716b0039d8
I've just finished playing this FM myself. Surely I can't be the only one who felt like these levels were strongly inspired by the "Rest and Relaxation" mission in the first NOLF? That definitely made me enjoy this FM even more than what I would otherwise have already done.

I couldn't help noticing how strongly the engine seems to be built around rendering nighttime environments (as in Thief) or artificially illuminated spaceship corridors. While the mapping was, as usual, stellar, the lighting always felt somewhat odd, as if there were no actual sun illuminating the levels even when it was meant to be daytime. I'm not complaining, of course - I merely found this to be an interesting detail.

Finally, I found this FM to be pretty tough. Of course, stubbornly insisting on playing this on Impossible can't have helped. Still, I kind of liked being forced to play tactically, suddenly unloading my Uzi while peeking around a corner.

664716b003a8cvoodoo47

664716b003ada
it's probably called the DARK Engine for a reason.
Acknowledged by: Jules

664716b003bcbZylonBane

664716b003c22
Or because it was originally created for Dark Camelot.
Acknowledged by: Jules
664716b003eec
voodoo47You know what? I've known these games for years, but it never occurred to me that the "Dark" part in the engine's name partially stood for that. And for Dark Camelot. It's weird how our brains work sometimes...

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
Careful (A Life Is A Fragile Thing)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664716b004027