664aebd04895f

664aebd048fe0
1 Guest is here.
 
664aebd0494b8
As an experiment, I tried extending one of the music files in Sony Vegas Pro 16 - specifically '03ALL.wav' in Data/res/snd.crf/SONGS - and then readding it to the archive. When I listened to it in-game, it was slowed down. However, when I did the same thing with one of the WAV files in 'amb', it worked perfectly. Is there any way to prevent System Shock 2 from slowing down extended music files and loop them normally? Thanks

664aebd04968cZylonBane

664aebd0496de
WAV files in songs must all be saved in exactly the same format.

And overwriting original files is a terrible, bad, no good way to mod the game. The mod manager exists for a reason. Use it.

664aebd04982dNameless Voice

664aebd04989a
Specifically, what ZB is saying is that you should never modify the original crf files.

Files in a folder with the same name placed either in the game root or in a mod root will override files in in the crf.  Do it that way, don't modify the crf files themselves.

664aebd049b65sarge945

664aebd049bd0
I honestly don't understand why anyone would add files to the game root when making a mod is as simple as creating a subfolder in the DMM folder, then it's easy to enable/disable, zip for distribution, etc etc.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
Did you do that on purpose?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664aebd049d01