664a6a18cf723

664a6a18cfc58
2 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 135349 times  

664a6a18d00a8DoomGaze

664a6a18d0114
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

664a6a18d01f2notaavatar

664a6a18d0232
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

664a6a18d02fbnotaavatar

664a6a18d034a
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

664a6a18d0448voodoo47

664a6a18d0498
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
2 Guests are here.
In loyalty to their kind they cannot tolerate our minds
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a6a18d05a2