66474ce0c7591

66474ce0c7acb
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5231 times  

66474ce0c8248Nameless Voice

66474ce0c82af
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

66474ce0c8423ZylonBane

66474ce0c848b
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66474ce0c8532Nameless Voice

66474ce0c857f
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66474ce0c860cZylonBane

66474ce0c8658
Yeah, links and receptrons have had move up / down buttons for years now.

66474ce0c8714ZylonBane

66474ce0c8761
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

66474ce0c887evoodoo47

66474ce0c88ce
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

66474ce0c8b97sarge945

66474ce0c8bfb
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

66474ce0c8ea5ZylonBane

66474ce0c8ef3
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

66474ce0c8fafNameless Voice

66474ce0c8ffc
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66474ce0c9112ZylonBane

66474ce0c9165
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66474ce0c92f0ZylonBane

66474ce0c9343
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
It takes one to know one and I think you got it bad.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66474ce0c9461