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I know the game but honestly I can't stand cartoon rendering, I just hate it.
So you hate all Tim Schafer games, which means you have no soul.Begone, soulless demon! I cast you out!
I wouldn't call it cartoon rendering, more graphic novel style. But then I like this style. Since photorealistic rendering never actually achieves full photorealism, some abstraction is preferable for me. It smoothes out the little problems that give away that it's a game usually. This principle isn't limited to this specific style. Mirror's Edge did the same for me.
Usually with simpler cartoon like (there're a lot of them) rendering algorithm you can choose 1 colour for the lighted part, 1 for the shadowed part and one for the colour of the object.This is what is called a cartoon rendering in my experience
Your experience is wrong. This is called cel shading.
While it has the look of a graphic novel, no comic bubbles appear when you speak, you don't leave smoke trails when running, etc. So I wouldn't say that it fails trying to look like a graphic novel, because it doesn't try to do that. It merely uses that style which works as an artistic abstraction for me. But tastes are different.
There will never be a style for computer games that "is shaped out of the unique possibilities of the interactive 3D medium itself". Because computers as such have no such limitations.
Since photorealistic rendering never actually achieves full photorealism, some abstraction is preferable for me.