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Topic: SS1 High-res objects
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6647433ee4846voodoo47

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oops, correct, it actually doesn't - anyway, lets use that format (the archive containing the modfolder and the modname_readme.txt) from now on.

any up to date os should be able to open 7zip archives nowadays.
« Last Edit: 05. August 2020, 14:12:00 by voodoo47 »

6647433ee4d39dertseha

Acknowledged by: voodoo47

6647433ee4f3bDeu sex

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Amazing !! thanks !
Next step is Artificial Intelligence upscaling of ennemy sprites  :ninja:  they did it for DOOM the results were pretty good!
Acknowledged by: dertseha

6647433ee50b1Deu sex

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Bumping this as I have been playing SS1EE a lot recently, your mod is really great, I'm curious if it can be extended to other things?
Most of the environment textures surpringly still look great to be honest, but some of them like animated doors, animated screens (not cameras), paintings, and 2D props pales in comparision. Enemies could really benefit from it too, even if it is not advanced AI upscaling, just the regular one could help tremendously. There's also the status mini cutscenes that look incredibly low res unfortunately (the ones when you see citadel station at some occasions after doing some quests).

Be careful though as secret doors would still need to be low res on purpose hehe.
« Last Edit: 05. July 2022, 04:14:56 by Deu sex »

6647433ee52b7szmotsu

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Hello i wonder if anyone is interested in the mod which would really update 3d objects textures? this mean manually created new textures (as i assume editing meshes is not currently possible)? are object textures need to use specific pallete or it can be the custom one?

6647433ee53c0harold doodoolicker

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How did you get access to the game's textures?

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This I had found was quite spectacular one evening when I had to use the Metropolitan Line, which has especially groovy seat patternation.
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