664a68ca8f1a7

664a68ca8f780
2 Guests are here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5996 times  

664a68ca8ff39Nameless Voice

664a68ca8ffac
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664a68ca9011fZylonBane

664a68ca90183
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664a68ca90246Nameless Voice

664a68ca902e0
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664a68ca90396ZylonBane

664a68ca903f3
Yeah, links and receptrons have had move up / down buttons for years now.

664a68ca904baZylonBane

664a68ca90508
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664a68ca90610voodoo47

664a68ca9065d
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664a68ca9091dsarge945

664a68ca90977
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664a68ca90c35ZylonBane

664a68ca90c82
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664a68ca90d24Nameless Voice

664a68ca90d73
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664a68ca90e83ZylonBane

664a68ca90ed0
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664a68ca91079ZylonBane

664a68ca910cd
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

664a68ca911bfZylonBane

664a68ca91211
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

664a68ca913f4ZylonBane

664a68ca91440
Hold on, I'm going to tweak the tint until you LOVE IT.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
2 Guests are here.
Soyez le premier à aimer cet article.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a68ca91554