6649790f96b28

6649790f970df
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5688 times  

6649790f9787bNameless Voice

6649790f978ff
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6649790f97ab0ZylonBane

6649790f97b24
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6649790f97bfbNameless Voice

6649790f97c49
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6649790f97cdaZylonBane

6649790f97d2a
Yeah, links and receptrons have had move up / down buttons for years now.

6649790f97e51ZylonBane

6649790f97eaf
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6649790f97ffavoodoo47

6649790f98054
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6649790f983b0sarge945

6649790f98413
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6649790f986e5ZylonBane

6649790f98731
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6649790f987ebNameless Voice

6649790f98838
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6649790f98954ZylonBane

6649790f989a8
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6649790f98b5bZylonBane

6649790f98ba8
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
Don't you listen to a single word he says, I may not be living but I know my wires aren't dead.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649790f98ce1