6647398f3ebdf

6647398f3f063
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5209 times  

6647398f3f7bdNameless Voice

6647398f3f826
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6647398f3f988ZylonBane

6647398f3fa36
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6647398f3fb0cNameless Voice

6647398f3fb5c
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6647398f3fbebZylonBane

6647398f3fc3f
Yeah, links and receptrons have had move up / down buttons for years now.

6647398f3fcfcZylonBane

6647398f3fd47
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6647398f3fe56voodoo47

6647398f3fea3
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6647398f400ebsarge945

6647398f40146
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6647398f40463ZylonBane

6647398f404af
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6647398f40555Nameless Voice

6647398f405a8
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6647398f406abZylonBane

6647398f40709
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6647398f408a4ZylonBane

6647398f408fe
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
They had never been able to deceive you.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6647398f40a3a