664928fa547aa

664928fa54c53
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134540 times  

664928fa550efDoomGaze

664928fa55158
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

664928fa55245notaavatar

664928fa55299
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

664928fa55356notaavatar

664928fa553a2
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

664928fa5548fvoodoo47

664928fa554db
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
Remember the time before the war? The dream collapsed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664928fa555d8