6648541a0c85e

6648541a0ccb8
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5341 times  

6648541a0d200Nameless Voice

6648541a0d273
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6648541a0d403ZylonBane

6648541a0d484
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6648541a0d556Nameless Voice

6648541a0d5a3
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6648541a0d63bZylonBane

6648541a0d688
Yeah, links and receptrons have had move up / down buttons for years now.

6648541a0d75eZylonBane

6648541a0d7ab
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6648541a0d8b9voodoo47

6648541a0d906
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6648541a0db7fsarge945

6648541a0dbd7
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6648541a0de99ZylonBane

6648541a0dee4
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6648541a0df8dNameless Voice

6648541a0dfd9
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6648541a0e0ffZylonBane

6648541a0e14b
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6648541a0e2e5ZylonBane

6648541a0e331
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
You had me at Battle Droids!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648541a0e46a