6649c1ba66359

6649c1ba66911
12 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134883 times  

6649c1ba66d25DoomGaze

6649c1ba66d84
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

6649c1ba66e53notaavatar

6649c1ba66ea4
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

6649c1ba66f64notaavatar

6649c1ba66faf
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

6649c1ba670b1voodoo47

6649c1ba67100
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
12 Guests are here.
Caffeine-charged Code. Self-imposed Crunching. No Material Reward/s Foreseen. Now That's Devastating Fanaticism.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649c1ba671f8