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SS2 TF's Secmod 3
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DoomGaze
#1080
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04. May 2024, 12:21:11
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Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.
The "Local Feedback Loop" issue on Ops-- am I doing something wrong? I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do. I'm looking around for clues and whatnot, I smashed three computer consoles. Is there something I'm supposed to be doing that I'm not getting?
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notaavatar
#1081
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13. May 2024, 02:03:07
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it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.
you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice
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notaavatar
#1082
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13. May 2024, 02:04:18
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but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.
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voodoo47
#1083
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13. May 2024, 07:31:23
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share crashdumps and logs should that happen.
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In which year was System Shock 2 released:
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Caffeine-charged Code. Self-imposed Crunching. No Material Reward/s Foreseen. Now That's Devastating Fanaticism.
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