6647fd9819dae

6647fd981acd3
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5298 times  

6647fd981bf78Nameless Voice

6647fd981bff5
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6647fd981c1abZylonBane

6647fd981c20e
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6647fd981c2e8Nameless Voice

6647fd981c33f
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6647fd981c3eaZylonBane

6647fd981c453
Yeah, links and receptrons have had move up / down buttons for years now.

6647fd981c53fZylonBane

6647fd981cbd6
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6647fd981cd63voodoo47

6647fd981cea5
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6647fd981e33bsarge945

6647fd981e3d3
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6647fd981e730ZylonBane

6647fd981e78a
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6647fd981e835Nameless Voice

6647fd981e881
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6647fd981e9a2ZylonBane

6647fd981e9f8
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6647fd981eb9cZylonBane

6647fd981ebf0
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
1 Guest is here.
a waste of your time
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6647fd981ed43