664b69fa5ab6d

664b69fa5b104
4 Guests are here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 6169 times  

664b69fa5b925Nameless Voice

664b69fa5b993
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664b69fa5baf8ZylonBane

664b69fa5bb6b
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664b69fa5bc23Nameless Voice

664b69fa5bc6e
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664b69fa5bcfaZylonBane

664b69fa5bd52
Yeah, links and receptrons have had move up / down buttons for years now.

664b69fa5be18ZylonBane

664b69fa5be63
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664b69fa5bf74voodoo47

664b69fa5bfc1
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664b69fa5c2f8sarge945

664b69fa5c353
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664b69fa5c629ZylonBane

664b69fa5c679
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664b69fa5c73aNameless Voice

664b69fa5c78f
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664b69fa5c8adZylonBane

664b69fa5c91e
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664b69fa5cafdZylonBane

664b69fa5cb58
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

664b69fa5cc44ZylonBane

664b69fa5cc91
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

664b69fa5ce1aZylonBane

664b69fa5ce99
Hold on, I'm going to tweak the tint until you LOVE IT.

664b69fa5cf29voodoo47

664b69fa5cf74
heh. that actually made me smile.

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
4 Guests are here.
I lost track of how many things are broken or just make no sense, or defy convention out of spite.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664b69fa5d0c6