6639f7b894792

6639f7b894d8c
1 Guest is here.
 

Topic: Silver's Bioshock mod Version 7.2 Alpha
Page: « 1 ... 10 [11] 12 ... 14 »
Read 84667 times  

6639f7b89555bBroodingToast

6639f7b8955cd
If my memory isn't betraying me, it's a feature which allows the game to alter the loot you get, momentarily, to give you an edge in case you're performing poorly. So basically, if you're low on health and having a difficuly time (acording to the game's interpretation of that), you'd get a couple of guaranteed health hypo drops, to get you going.

That's what I remember at least

6639f7b895699Jerkakame

6639f7b8956e7
I noticed that if you add Health= under the big daddies in spawning.ini, you can actually change their health.
There are some other enemies without a Health setting too, including Atlas.
6639f7b895a96
heres the extracted Bioshock RM configini

https://dl.dropboxusercontent.com/u/67913357/bioshock%20rm%20configini.zip

remastered gui.ini is in it

but... those are vanilla files, isn't?

6639f7b895d2eJerkakame

6639f7b895d90
but... those are vanilla files, isn't?

vanilla remastered files, thought I would upload them incase someone needed them.

only get gui.ini to fix the weird gui problems with remastered and silver's mod
6639f7b8960c8
vanilla remastered files, thought I would upload them incase someone needed them.

only get gui.ini to fix the weird gui problems with remastered and silver's mod

Thanks! The gui.ini, ok. And the loottables.ini too, I guess.


And... should I restart a new game when I change any of these files? (not the gui.ini one, but maybe yes the lootable.ini)
6639f7b8961d7
So does this work fine with the remaster? I'm trying to get somewhat of a consensus.
6639f7b8962fc
I've been playing a little with Silver's mod with Remastered, and hacking (not the first one) is really really hard, almost imposible, the fluid goes super fast. Playing on Survival. I've changed difficulty to Hard, but it doesn't seem to change hacking difficulty, still super fast fluid.

6639f7b8963fcBroodingToast

6639f7b896451
Have you tried using hacking oriented tonics? Silver's mod  made hacking not an option you could relay on unless you invested heavily on hacking tonics. Also, if memory serves, the amount of engineering/hacking slots you had also represented your "hacking level", which in turn determined, further down the line, whether you could even atempt to hack certain devices. Not meeting the level requirement would cause a sign to come up, explaining you didn't meet the minimum level requirement for hacking said object.
6639f7b896799
Have you tried using hacking oriented tonics? Silver's mod  made hacking not an option you could relay on unless you invested heavily on hacking tonics. Also, if memory serves, the amount of engineering/hacking slots you had also represented your "hacking level", which in turn determined, further down the line, whether you could even atempt to hack certain devices. Not meeting the level requirement would cause a sign to come up, explaining you didn't meet the minimum level requirement for hacking said object.

Yeah... but I played original Bioshock (the first two levels) with Silver's mod few days ago and the fluid didn't go that fast by far, and without hacking oriented tonics that first two levels, of course.

And yes, I remember these devices locked because of not enought hacking level, but I'm talking just about fluid speed. I don't know exactly which other differences there are, cause I just played a little both versions (original/remastered) these days.

6639f7b896855Jerkakame

6639f7b8968b4
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.
6639f7b896b50
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.

Ok, thanks, good to know. I've found that with your loottables.ini there's is a lot of medkit and eve hypo when looting corpses, at least at Medical Pavilion. Didn't test  beyond Medical Pavilion.
6639f7b896c80
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.

6639f7b89700cJerkakame

6639f7b89707c
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.

I put together a all in one pack for remastered.

https://www.dropbox.com/s/5tu37xss1bilimn/bioshock%20silver%20mod%20-%20remastered%20fix.zip
http://www.mediafire.com/file/dlizucp3u9o1xnt/bioshock%20silver%20mod%20-%20remastered%20fix.zip


remastered gui.ini
It has the 1.1 plasmid/tonics fixed
the medical pavilion med station crash fixed
added the Survival (Extreme) stuff in difficulty.ini
fixed Launcher damage upgrade

Also fixed in weapons.ini:  [EngineeringElectricMeleehTugResistanceSet] to [EngineeringElectricMeleeThugResistanceSet]
« Last Edit: 20. February 2018, 14:46:40 by Moderator »
6639f7b8971e0
Is that based on v7.2 or v7? 7.2 is the easier of the two so would it be possible to get a compilation for that?
6639f7b8972bd
Shit, I meant get a compilation for version 7 and not 7.2.
6639f7b89765c

Thanks! I've hacked the first and second devices at Medical Pavilion and now seems that fluid works as it should do: fast but not imposible, as it was with original Bioshock+Silver's mod 7.2.

Gona try a little more later...
6639f7b8977ae
What do I edit to make the splicers less squishy? If I edit something, do I need to start a new game?
6639f7b8978d4
Adding on to the above post, version 7.0 is just too easy. I am just steamrolling everything.

Humbly requesting a brutal version.

6639f7b897af0Jerkakame

6639f7b897b52
What do I edit to make the splicers less squishy? If I edit something, do I need to start a new game?

In Weapons.ini at the lower half, there is a lot of resistance numbers for different NPCs, lower numbers makes them tougher and higher numbers make them weaker to that damage type.

Also I had problems with difficulty changing when restarting the game, I had to change "DifficultySetting=DIFFICULTY_High" to Extreme in Difficulty.ini
6639f7b897c57
If I edit the .ini, do I need to start a new game?
6639f7b897f9e

Also I had problems with difficulty changing when restarting the game, I had to change "DifficultySetting=DIFFICULTY_High" to Extreme in Difficulty.ini

umm... what do you mean with "problems with difficulty changing when restarting the game"? Maybe you mean that we must change difficulty in the Difficulty.ini, not in the ingame options?

6639f7b898203Jerkakame

6639f7b898268
umm... what do you mean with "problems with difficulty changing when restarting the game"? Maybe you mean that we must change difficulty in the Difficulty.ini, not in the ingame options?

I play on survival and when I started the game and reload my save, it was back on Hard difficulty.
6639f7b89856f
Also, in Weapons.ini, I couldn't figure out what to edit.

I just want Splicers to be much stronger so there's more of a reason to research them. How can I also make it so I take more damage?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
so this is what it's like to be hot and/or charming...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6639f7b8986b8