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Topic: SS2 Stackable Snacks Read 15559 times  

664ad3712a943Yankee Clipper

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Tags: °DML °SS2

When using this mod, consumable items (food, alcohol and cigarettes) will stack in your inventory, similar to items like ammo or hypos.

Note: This mod was ripped off from inspired by Christine's excellent fan missions.

Disclaimer: This mod works by calling a script from Nameless Voice's NVScript. His script does the actual work.



« Last Edit: 05. November 2014, 12:50:19 by voodoo47 »
Acknowledged by: Pedruh47

664ad3712ac2bvoodoo47

Re: SS2 Stackable Snacks v1.0
664ad3712ac91
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.
« Last Edit: 12. July 2014, 11:22:28 by voodoo47 »

664ad3712ad36Primitive Primate

Re: SS2 Stackable Snacks v1.0
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Hooray!
Re: SS2 Stackable Snacks v1.0
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bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.

The balance impact is negligible, because not only all food items in the game combined make no more than a handful hypos, but because this bonus healing from stackability would only concern the food you'd be throwing away for being encumbered. People would sooner make item piles than throwing anything away.

664ad3712b198voodoo47

Re: SS2 Stackable Snacks v1.0
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with stacking, food items are easily the best healing items in the game, something what was probably not intended.

664ad3712b27ePrimitive Primate

Re: SS2 Stackable Snacks v1.0
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So why not nerf the values?
Re: SS2 Stackable Snacks v1.0
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So why not nerf the values?
From +1 health per pack of chips to what?

664ad3712b754Primitive Primate

Re: SS2 Stackable Snacks v1.0
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Obesity

664ad3712b82evoodoo47

Re: SS2 Stackable Snacks v1.0
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that was actually somewhat funny.

664ad3712bbe8RocketMan

Re: SS2 Stackable Snacks v1.0
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You know what might be better?  If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack.  That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables.  The benefit of having extra stackable health, offset by the need for more inventory space for ammo.  It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?

664ad3712bcd1voodoo47

Re: SS2 Stackable Snacks v1.0
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*backs away slowly*

664ad3712bdb5Primitive Primate

Re: SS2 Stackable Snacks v1.0
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I'd like to you see you chew down bullets!

664ad3712be83RocketMan

664ad3712bf57Primitive Primate

Re: SS2 Stackable Snacks v1.0
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I was trying to make a joke, and apparently failed at it. Hard.

664ad3712c28bYankee Clipper

Re: SS2 Stackable Snacks v1.0
664ad3712c2dd
bonus objective: make the console print "health already full" when trying to use snacks at full health.

also, for anyone looking to use this mod, do note that this will throw the game balance off - the orig food items are not stackable for a reason.

That is an interesting idea. The game does not do that, not for snacks or mad hypos, and not if you are running adaob or vanilla. But, Christine's fan missions will refuse to use a snack if your health is already full. But, her missions will let you use a med hypo at full health. I don't know if it makes sense to have the med hypos act differently than the snacks in that regard. I guess people just need to be careful and pay attention to what they are doing. ;)

On the balance, you are right of course, especially in the early game and more especially on impossible difficulty. All those snacks laying around the 2nd MedSci map, endurance/health level still low, inventory space at a premium - this mod does give you a little more flex in that situation.

664ad3712c4d3Yankee Clipper

Re: SS2 Stackable Snacks v1.0
664ad3712c52a
with stacking, food items are easily the best healing items in the game, something what was probably not intended.

I disagree with that. The full med kits and the med hypos are still way better than the snacks. But you are right as far as what was intended. It cannot be an accident that hypos stack and snacks don't. The devs designed it that way.

664ad3712c7b9Yankee Clipper

Re: SS2 Stackable Snacks v1.0
664ad3712c839
You know what might be better?  If, in addition to allowing chips, etc. to stack, you limit the stack count of ammo so that anything over 50 bullets or 10 shells or 3 grenades requires another stack.  That way the inventory would be more full of ammo (fixing some of the ammo overabundance) and less full of consumables.  The benefit of having extra stackable health, offset by the need for more inventory space for ammo.  It would also help with the game fiction being more consistent since, why should you be able to carry infinite shells but no more than a dozen bags of chips?

LOL. That's an interesting idea, but I think I will just say that changing the way that ammo stacks will remain beyond the scope of this mod.

664ad3712c8e4RocketMan

Re: SS2 Stackable Snacks v1.0
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It should be because it requires a lot more investment that has currently been given to it.

664ad3712c9d6Yankee Clipper

Re: SS2 Stackable Snacks v1.0
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I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".
Re: SS2 Stackable Snacks v1.0
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Up to the next goal! :D
For example you could start something like a inventory rebalance mod. This could incorporate some stuff like the resizing of small weapons to 2x1, maybe resizing other items as well, maximum number of stacks for each stackable object. Maybe there are even more things to do.
Just a suggestion, not a request.

664ad3712cd62RocketMan

Re: SS2 Stackable Snacks v1.0
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I have achieved the goals that I had set for this tiny mod. I don't believe anything else is "required".

Read my post again.  I was agreeing with you.
Re: SS2 Stackable Snacks v1.0
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I think it was somewhat ambiguous?

As for the mod I would sell this as an "ADaoB-addon" right in the title. Then have an advanced section in the post that explains how the mod can be made to work with other maps. Because many already have ADaoB installed and of those who don't, few will go to such lengths to install this mod.
Acknowledged by: RocketMan

664ad3712cffbvoodoo47

Re: SS2 Stackable Snacks v1.0
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it will also work with SCP, Secmod, and pretty much anything except the orig maps, as most mods already have NVscript loaded.
Acknowledged by: Kolya

664ad3712d235Yankee Clipper

Re: SS2 Stackable Snacks v1.0
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Read my post again.  I was agreeing with you.

I apologize. I did misinterpret what you were saying.

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