664a6a3da7c14

664a6a3da80cc
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 6003 times  

664a6a3da87ddNameless Voice

664a6a3da883b
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664a6a3da89a3ZylonBane

664a6a3da8a04
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664a6a3da8abfNameless Voice

664a6a3da8b0b
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664a6a3da8b96ZylonBane

664a6a3da8be1
Yeah, links and receptrons have had move up / down buttons for years now.

664a6a3da8c9bZylonBane

664a6a3da8ce4
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664a6a3da8de6voodoo47

664a6a3da8e33
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664a6a3da9093sarge945

664a6a3da90ef
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664a6a3da9389ZylonBane

664a6a3da93d3
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664a6a3da946cNameless Voice

664a6a3da94bb
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664a6a3da95b7ZylonBane

664a6a3da9601
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664a6a3da9785ZylonBane

664a6a3da97cf
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

664a6a3da989eZylonBane

664a6a3da98f1
Tried adding a green glow to the Many goo drops just to see how it looked and... I kind of like it? Gives sort of a bioluminescence vibe that the BotM is otherwise lacking. And since the goo drop emitters even in vanilla already have some self-illumination, it's not a total ass-pull.

https://www.youtube.com/watch?v=94Z8jIDsWmc

664a6a3da9a50ZylonBane

664a6a3da9a9f
Hold on, I'm going to tweak the tint until you LOVE IT.

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
In loyalty to their kind they cannot tolerate our minds
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a6a3da9b98