66471654366ad

6647165436c26
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5180 times  

6647165437332Nameless Voice

664716543739f
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664716543754eZylonBane

66471654375c9
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

66471654376b4Nameless Voice

6647165437706
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

66471654377aaZylonBane

66471654377fb
Yeah, links and receptrons have had move up / down buttons for years now.

66471654378d7ZylonBane

664716543792f
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6647165437a65voodoo47

6647165437ab8
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6647165437df3sarge945

6647165437e56
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664716543816cZylonBane

66471654381bb
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6647165438265Nameless Voice

66471654382b0
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

66471654383d3ZylonBane

664716543841f
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

66471654385d7ZylonBane

6647165438624
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
1 Guest is here.
Careful (A Life Is A Fragile Thing)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664716543874b