664adc40b6c3c
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
16 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Page:
[
1
]
2
...
36
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 TF's Secmod 2.8 [obsolete]
664adc40b70ed
1 Guest is here.
New topic
Reply
Topic:
SS2 TF's Secmod 2.8 [obsolete]
Read 168862 times
QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
664adc40b7dda
ThiefsieFool
#0
Report
Quote
Reply
15. August 2008, 02:18:07
664adc40b7e4d
Note: The followup
SecMod 3 is here.
Tags:
°gamesys
°mis
°veteran
°SS2
https://www.youtube.com/watch?v=E4u_5iFCYBI
(As discussed on TTLG.)
INSTALLATION NOTES
Start a new game when you install this mod.
If you have
Rebirth
installed you can use the rebirth patch provided below, making sure the installation/activation takes place in this order:
1. Rebirth
2. Secmod
3. Secmod rebirth patch
Make sure to reconfigure your controls from the options menu and set keybindings for fast-throwing handgrenades and equipping the new weapons.
Short incomplete list of what's notably new
- Many new weapons, armours and items in general
- Increasing difficulty changes monster hitpoints/speeds, camera noises and detection delays, how long the security system is down on a hack, amount of critical nodes in hack/modify/repair minigames, research times, amount of chemicals needed in researching and more
- Significant boosts to Repair and Modify, nerfs to FEDs
- Many more inventory object combinations, most of which require the Tinker trait
- Real laser beams, different projectile/melee impact fx depending on target (including the player) or terrain surface, blood/goo splattering and other new effects, polished old effects
- Shotgun-wielding hybrids can break their shotguns dynamically instead of always having broken ones
- Setting enemies on fire with high-level pyrokinesis, flamethrower and incendiary explosions in general
- Melee attackers are better at actually hitting and putting pressure on the player, also if spiders can't reach you they may try to jump at you
- Security system more of a challenge: security panels need to be hacked to deactivate alarms, destroyed cameras will cause Xerxes to send in a few monsters but the cameras are hackable to circumvent that
- Re-evaluated and rebalanced older additions
- Stackable handgrenades and other throwables
- less crashing (save before bulkheads as always just in case though)
Compatibility
This mod IS NOT compatibile with any *.mis or *.gam mod!
BUT!
It should have all
ADaoB
fixes itself.
Download
«
Last Edit: 07. November 2014, 23:08:49 by Kolya
»
Acknowledged by:
ThiefsieFool
664adc40b7fa6
leaf
#1
Report
Quote
Reply
15. August 2008, 16:27:38
Re: SS2 TF's Secmod 2.8
664adc40b7ffc
This mod is amazing.
11/10
Simply amazing.
664adc40b8275
blaydes99
#2
Report
Quote
Reply
16. August 2008, 05:46:28
Re: SS2 TF's Secmod 2.8
664adc40b82e8
TF, I've been waiting to try this out. Looks great, and I hope to see more from you in the future.
664adc40b83c7
m3450
#3
Report
Quote
Reply
16. August 2008, 17:57:26
Re: SS2 TF's Secmod 2.8
664adc40b841b
Does this mod work with mod manager? Every time I try to activate the game with mod manager it opens a screen wanting me to add more files.. and at the bottom of mod manager it says "can't open activemod.dta"
664adc40b8519
miracle.flame
#4
Report
Quote
Reply
16. August 2008, 19:07:25
Re: SS2 TF's Secmod 2.8
664adc40b8567
I've corrected the install instructions a bit... try again now
664adc40b85fd
Assassin
#5
Report
Quote
Reply
16. August 2008, 19:44:18
Re: SS2 TF's Secmod 2.8
664adc40b864a
This made me find the SS2 CD and install the game again.It was a loong wit to v.2
664adc40b876c
Chandlermaki
#6
Report
Quote
Reply
17. August 2008, 02:24:04
Re: SS2 TF's Secmod 2.8
664adc40b87bd
Just got done testing this mod, and it's now officialy my favorite. This is REALLY great.
664adc40b886f
m3450
#7
Report
Quote
Reply
17. August 2008, 02:52:18
Re: SS2 TF's Secmod 2.8
664adc40b88bd
Playing this mod is like playing the game for the first time again... its incredible. I read the instructions better and figured out how to run the mod
664adc40b89ba
Kolya
#8
Report
Quote
Reply
17. August 2008, 03:03:11
Re: SS2 TF's Secmod 2.8
664adc40b8a08
I have split this archive into the actual mod and the rebirth patch. Both can be extracted into the SS2 dir or used with the modmanager as usual.
664adc40b8a85
Mr Rayford
#9
Report
Quote
Reply
17. August 2008, 14:44:06
Re: SS2 TF's Secmod 2.8
664adc40b8af7
There is no Cryo card at the beggining for me.
664adc40b8c10
ThiefsieFool
#10
Report
Quote
Reply
17. August 2008, 15:26:40
Re: SS2 TF's Secmod 2.8
664adc40b8c66
Check out the upper cryotubes, you can open them from nearby.
664adc40b8d15
Mr Rayford
#11
Report
Quote
Reply
17. August 2008, 15:52:13
Re: SS2 TF's Secmod 2.8
664adc40b8d67
Wow, you wern't kidding when you said you moved stuff around.
664adc40b8e20
miracle.flame
#12
Report
Quote
Reply
17. August 2008, 16:13:42
Re: SS2 TF's Secmod 2.8
664adc40b8e6e
Desperately looking forward to start Shock anew this evening with SecMod. I've been waiting for this a whole year if I count right.))
664adc40b9141
Rainalkar
#13
Report
Quote
Reply
17. August 2008, 16:36:57
Re: SS2 TF's Secmod 2.8
664adc40b919a
TF, did you try playing it multi? I'll give it a go from tommorrow. And I have a bunch of question on a lot of stuff...
But later
664adc40b9240
ThiefsieFool
#14
Report
Quote
Reply
17. August 2008, 19:24:13
Re: SS2 TF's Secmod 2.8
664adc40b92d8
tiny patch added + updated readme, integrate into main archive if you wanna
664adc40b9371
Kolya
#15
Report
Quote
Reply
17. August 2008, 20:05:52
Re: SS2 TF's Secmod 2.8
664adc40b93c6
Integrated and put up as secmod v.2.1.
664adc40b9466
miracle.flame
#16
Report
Quote
Reply
17. August 2008, 21:48:02
Re: SS2 TF's Secmod 2.8
664adc40b94b4
hey what's patched? and what's new in readme?
664adc40b956a
ThiefsieFool
#17
Report
Quote
Reply
17. August 2008, 23:00:20
Re: SS2 TF's Secmod 2.8
664adc40b95ba
i can't remember, i fixed a few minor bugs anyway nothing serious
664adc40b9661
Rainalkar
#18
Report
Quote
Reply
18. August 2008, 10:48:06
Re: SS2 TF's Secmod 2.8
664adc40b96ae
Typical tf :p :p Short term memory of a gold fish
664adc40b98da
ThiefsieFool
#19
Report
Quote
Reply
18. August 2008, 13:59:18
Re: SS2 TF's Secmod 2.8
664adc40b9929
Quote by Rainalkar:
Typical tf :p :p Short term memory of a gold fish
quit screwing around
664adc40b99b5
Rainalkar
#20
Report
Quote
Reply
18. August 2008, 16:10:17
Re: SS2 TF's Secmod 2.8
664adc40b9a17
Known answer, we always do that
664adc40b9aa8
ThiefsieFool
#21
Report
Quote
Reply
18. August 2008, 20:33:10
Re: SS2 TF's Secmod 2.8
664adc40b9b01
whoops patch reattachmented for who already got the unpatched version
664adc40b9b93
Rainalkar
#22
Report
Quote
Reply
18. August 2008, 21:08:39
Re: SS2 TF's Secmod 2.8
664adc40b9be1
bueno, appreciated.
664adc40b9c88
Mr Rayford
#23
Report
Quote
Reply
18. August 2008, 21:20:49
Re: SS2 TF's Secmod 2.8
664adc40b9cde
Can I get get origanal 2.0 file again. I deleted it and I can't get the full 2.1 to work for the life of me, so I just want to patch it.
Nevermind, i found it.
Your name:
This box must be left blank:
TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
New topic
Reply
My mom likes the cute animals while my dad can't get enough of auto racing.
Page:
[
1
]
2
...
36
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 TF's Secmod 2.8 [obsolete]
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664adc40b9e2b