6636d5d234bac

6636d5d23521a
1 Guest is here.
 

6636d5d235bbcJMP-Jack

6636d5d235c4b
Tags: °weapon °SS2

IMPORTANT!!!
This mod is meant as an extension of Tacticool Complete Mod, R&R&R Emp Rifle 3 Mod and RocketMan Fusion Cannon Mod.

This mod adds a left arm to a few weapons:

-Tacticool Assault Rifle (in the Tacticool pack)
-Tacticool Grenade Launcher (in the Tacticool pack)
-Tacticool Shotgun (in the Tacticool pack)
-R&R&R EMP Rifle
-RocketMan Fusion Cannon

"Addons & Alt Version" you can find scrolling down this post or clicking here. Contains:

-"JMP Fusion Cannon Alt 1.0" & "JMP Shotgun Alt 1.0" are 2 alternative version of this weapons (see the screenshots). Load with Mod Manager with higher priority than other weapon packs.

-"JMP New Shotgun Sound" replace the original SG sound with a new one. The SG hasn't an animation for pump action so, I suppose it's automatic. I've added a real SG soundeffect without pump action sound.  Load with Mod Manager with higher priority than other weapon packs.

SHTUP-ND and SCP are optional, but recommended, especially if you want to have hires muzzle flashes on both the shotgun and the rifle.


Thank to Mercurius, RocketMan & Rainalkar for their weapons models (and support) and Voodoo47, Marvin, ZylonBane, Olfred, Kolya and nemyax for supporting me (I hope I haven't forgotten anyone).
« Last Edit: 28. September 2017, 18:18:12 by Moderator »
Acknowledged by 2 members: unn_atropos, jackbower85

6636d5d2363c4RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6636d5d23644b
GJ!

1.1 = clothed arm?

6636d5d23652bcallum13117

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6636d5d2365a1
Haha, now that I think about it, the default weapon stance IS a little awkward. Neat idea!

6636d5d2366f9JMP Jack

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6636d5d23674d
Thanks guys!
I've already tried to make a cloth on the arm, but I don't like the result (I'm very finicky). Maybe in the future: I need to do some practice with blender, before.

callum, Indeed, after a while, the right arm begins to get tired... This weapons seems to be heavy!
Acknowledged by: callum13117

6636d5d23680bRocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6636d5d23685b
BTW, the RRR emp rifle is not a tacticool weapon.  This could be misleading to new users looking for the progenitor weapon used in this mod.

6636d5d23696bJMP-Jack

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6636d5d2369d0
You're right. Thanks for the suggestion. I updated the description. I didn't change the title because "SS2 JMP Jack's Left Arm Patch for Tacticool Weapons, R&R&R Emp Rifle 3 and Rocket Man Fusion Cannon" (when we are all satisfied and will be available), looks too long.
Now new users shouldn't have problems.
Acknowledged by: RocketMan

6636d5d236b73voodoo47

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6636d5d236bd2
changed the description a bit, as technically, the mods are not required (all textures are present), so if someone wants to use them without their respective parent mods, they can - as mentioned, mod dependency is to be avoided if possible.

6636d5d236cf7RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
6636d5d236d9c
Of course.  My comment was intended to discriminate the source material.  Actually the 3 Rs stand for Rainalkar, Rainalkar's Room-mate and RocketMan.  I'm 1 of 3 authors to be clear but none of us are affiliated with Tacticool.  No need to make a big messy title with all our names in it.  It's perfectly practical and fine IMO to simply explain the origin of the mod in the first post, so people understand this is a "value-added" mod that builds on 2 other ones, with appropriate references.

EDIT:  ...which I see has already been taken care of.
Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
6636d5d2372a3
Actually the 3 Rs stand for Rainalkar, Rainalkar's Room-mate and RocketMan.
🤔

6636d5d237364RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
6636d5d2373c0
Maybe it should have been 4 Rs?

6636d5d237793code371

6636d5d2377fd
What if i use alternative version of granade launcher from Assidragon - raven_gl ? Should i launch it just at top priority?
« Last Edit: 04. June 2017, 15:22:41 by code371 »

6636d5d237bdbJMP Jack

6636d5d237c34
What if i use alternative version of granade launcher from Assidragon - raven_gl ? Should i launch it just at top priority?
Correct. Highest priority than my mod. But in this way the character will haven't the left arm (only with the replaced grenade launcher)

6636d5d237ef6code371

6636d5d237f4c
Correct. Highest priority than my mod. But in this way the character will haven't the left arm (only with the replaced grenade launcher)
Thanks, i check it - works great. But the pistol.. it's become too big or i'm wrong? O_o

6636d5d2381a6JMP Jack

6636d5d2381f9
Thanks, i check it - works great. But the pistol.. it's become too big or i'm wrong? O_o
Sorry for the delay. It depends on what you mean for "too big". Yeah, Tacticool pistol is big compared to other weapons. So, I think it's normal.

6636d5d23829cJMP Jack

6636d5d2382f7
I was already thinking about changing the position slightly, to make it look a little smaller, just like the original.

6636d5d23841cChandlermaki

6636d5d238468
Am I losing it or are these arm models ripped directly from Doom 3?

6636d5d238760JMP Jack

6636d5d2387c1
Am I losing it or are these arm models ripped directly from Doom 3?
I't "Heavily modified" arm from doom marine. Read here: "A special thanks to Doom Marine, for giving me his left arm."
6636d5d238962
What about for the pistol?

One other thing that always bothered me about SS2 was the way the weapons sway from side to side when you move with them. Looks so goofy. Is there a fix for that?

6636d5d238a51JMP Jack

6636d5d238a9f
Hi Joe.
I've already try to change pistol position but when I export the model, the animation of the slider doesn't work anymore.
I don't know how to fix it.

About the weapons movements, I think it can fix. The question is "how"? I'm sure someone more experienced than me can do it (I started using blender with dark engine a week before doing the mod).
6636d5d238ec4
Open cam_ext.cfg, find the line ";shock_gun_bob_factor 0.2", remove the semi-colon and change the value to your desire.

6636d5d239109Chandlermaki

6636d5d23915d
I't "Heavily modified" arm from doom marine. Read here: "A special thanks to Doom Marine, for giving me his left arm."

Gotcha, totally missed that!

6636d5d23925fvoodoo47

6636d5d2392ae
the downloads need a cleanup, it's not clear what's in the big package (some extras like the shard from RM's pack seem to be included), some updates are in a later post, the pulse rifle is here and also in its own topic - I haven't been keeping track of things for just a few days and now I have no idea what's what.

honestly I think all the weapons should be available as separate downloads, while slightly cumbersome if you just want them all, it's much less confusing and easier to track and update.
Acknowledged by: RocketMan

6636d5d239387voodoo47

6636d5d239402
JMPJ did quite a messy thing before leaving, basically smashing the last versions of his models together with a bunch of other weapon mods into one big lump of facepalmness. it's cleanup time:

-split the pack into three parts
-the shotgun vhots have been fixed (Olfred)
-got rid of all redundant and improperly formatted files
-the latest version of the pulse rifle has been moved into the pulse rifle topic
« Last Edit: 29. September 2017, 07:41:02 by voodoo47 »

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
1 Guest is here.
Water Castle was such a nice place before the Tiger moved in. How can we rid of him?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6636d5d2395ed