6649b418d02ae

6649b418d0957
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5743 times  

6649b418d1213Nameless Voice

6649b418d1284
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6649b418d13ffZylonBane

6649b418d1455
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6649b418d1525Nameless Voice

6649b418d1572
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6649b418d15ffZylonBane

6649b418d164a
Yeah, links and receptrons have had move up / down buttons for years now.

6649b418d170dZylonBane

6649b418d175a
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6649b418d1895voodoo47

6649b418d18e6
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6649b418d1d85sarge945

6649b418d1df9
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6649b418d20e5ZylonBane

6649b418d2134
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6649b418d21fdNameless Voice

6649b418d2254
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6649b418d23b8ZylonBane

6649b418d2410
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6649b418d25ebZylonBane

6649b418d263f
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
What should we do, Santa? C'mon, rack your fat brain!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649b418d27a9