66498df62d05c

66498df62d507
1 Guest is here.
 

Topic: SS2 - Things that still need mods for Read 1399 times  

66498df62dcdbXkilljoy98

  • Company: N/A
66498df62dd5f
I wanted to make of list of items that have yet to have mod made for them

Weapons:

Stasis Field Generator
Mark IV Laser Rapier
Cerebro-Energetic Extension

I might have missed some and maybe some of those have mods somewhere IDK but those are ones IK of that have no mods from what I can tell
« Last Edit: 17. October 2022, 18:00:49 by Xkilljoy98 »

66498df62dec3voodoo47

66498df62df1c
AI models and a few weapons, yeah, SS2EE should take care of that. once the new models are available, we should have the permission to mod further/redistribute.
66498df62e0a3
SFG, crystal shard, viral prolif and annelid launcher are covered in rocketman's alternate weapons pack.

https://www.systemshock.org/index.php?topic=679.0

66498df62e2f2Xkilljoy98

  • Company: N/A
66498df62e355
OName
Ok guess I missed that one, and I suppose that leaves only 3

66498df62e4c4ZylonBane

66498df62e52c
What is this thread even about, every weapon in the game has been modded in various ways by multiple mods.

66498df62e610voodoo47

66498df62e66b
Tacticool, the most recommended pack, is not complete, and mixing and matching models from different packs can produce unsatisfactory results.

66498df62e8d6Xkilljoy98

  • Company: N/A
66498df62e935
ZylonBane
There are a few that I don't believe have mods or at least aren't mentioned in any stand alone weapon mods

66498df62ea5eZylonBane

66498df62eab4
What exactly are you using the word "mods" to mean?

And why is it important that any mods be self-contained vs in a larger package?

And why the implicit assertion that every weapon needs to be modded?

66498df62ed0aXkilljoy98

  • Company: N/A
66498df62ed69
ZylonBane
1. I wasn’t aware that there were any mods for them

2. Well cause if one wants a fully modded game then some are missing as otherwise in a fully modded game a low poly weapon looks out of place
« Last Edit: 18. October 2022, 04:48:28 by Xkilljoy98 »

66498df62f0b2Dark-Star88

  • Company: I freaking wish
66498df62f110
And why the implicit assertion that every weapon needs to be modded?

Without some kind of mod the stasis field generator is a complete waste of cybermodules and ammo so you can play a lethal game of Freeze Tag when what you really need is to KILL the Nasty Things coming at you.

66498df62f26dvoodoo47

66498df62f2c4
ah, so now we are in the mechanics territory all of a sudden. anyway, SFG is fixed in pretty much all the builds of the game (meaning AIs who were inexplicably immune to stasis are not immune anymore), and while still a gimmick weapon, it definitely can help you to get rid of nasty things if used correctly. there is a LP posted somewhere around here where the guy uses it frequently and he is having a pretty good time doing so.

and if still not enough..
66498df62f46d
I've completed the game twice using the Stasis field generator as one of the main weapons. It was a lot more usable than the Fusion big badaboom nonsense.

66498df62f70bZylonBane

66498df62f766
2. Well cause if one wants a fully modded game then some are missing as otherwise in a fully modded game a low poly weapon looks out of place
Hold up. Are you (incorrectly) using the word "modded" to exclusively mean graphically modded? Because there's about a dozen ways to mod SS2's weapons that don't involve touching the graphics at all.

66498df62fa07Xkilljoy98

  • Company: N/A
66498df62fa6c
ZylonBane
Modded in this context meaning wanting to update the graphics of everything

Also it isn't incorrect as modded can mean a couple of things

66498df62fccfsarge945

66498df62fd2b
SFG, Fusion Canon et al are fixed by RSD and by the stasis trap mod mentioned above.

66498df62ffc5goonchen guigen

66498df630027
Xkilljoy98with the laser rapier i think it should be modifiable 1st mod could give it a secondary function that flashes enemies and they do their stun animation the second is damage output make it rechargeable making it most effective at full charge maintenance could be +5 points instead of +10
cerebro-energetic extension nerf it put it in tier one have each psi skill point add to damage output and have it become a more stable/visible looking weapon as in the higher a psi skill the more effective the player can materialize the weapon going from kind of blurry looking to very crisp and sharp looking
the stasis field generator is a whole other animal i say pull it and give us a flame thrower but if it had to stay i think something like where its secondary function creates a wall similar to the psi ability and even that still seems kind of useless

66498df630281RoSoDude

Acknowledged by 2 members: Chandlermaki, sarge945

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
An excellent response.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66498df630413