6648843769448

664884376997b
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5374 times  

664884376a17eNameless Voice

664884376a25c
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664884376a41bZylonBane

664884376a488
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664884376a54dNameless Voice

664884376a59b
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664884376a638ZylonBane

664884376a684
Yeah, links and receptrons have had move up / down buttons for years now.

664884376a753ZylonBane

664884376a7a2
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664884376a93avoodoo47

664884376a991
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664884376ad1fsarge945

664884376ad77
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664884376b029ZylonBane

664884376b073
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664884376b125Nameless Voice

664884376b19f
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664884376b2d7ZylonBane

664884376b32e
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664884376b4ebZylonBane

664884376b542
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
(search the internet for details)
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664884376b69b