664709d83ea1a

664709d83f007
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5168 times  

664709d83f791Nameless Voice

664709d83f80b
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

664709d83f991ZylonBane

664709d83fa0c
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

664709d83fafbNameless Voice

664709d83fb4d
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

664709d83fc00ZylonBane

664709d83fc51
Yeah, links and receptrons have had move up / down buttons for years now.

664709d83fd2eZylonBane

664709d83fd7b
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

664709d83fe8dvoodoo47

664709d83fee1
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

664709d8401d6sarge945

664709d840237
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

664709d8404f3ZylonBane

664709d84053f
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

664709d8405deNameless Voice

664709d840628
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

664709d840a5bZylonBane

664709d840aad
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

664709d840c6bZylonBane

664709d840cb8
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
negativity is what's for breakfast!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664709d840df2