665548831e248

665548831e7ea
1 Guest is here.
 

Topic: SS2 Necro Water Read 6333 times  

665548831f0aavoodoo47

665548831f126
Tags: °texture °MTL °SS2

This is the hires water from Necrobob's Thief texture pack - it works surprisingly well with SS2. Extract and load with a NewDark mod manager.  a cubemap effect is provided as an additional download - I don't think it fits particularly well, but if you feel like you really have to have an additional sort of reflective effect over the water surface, then give it a go (needs to be extracted to the necro water folder).

Made by Necrobob and Jermi.
« Last Edit: 09. July 2019, 20:43:10 by voodoo47 »

665548831f523RocketMan

665548831f580
Would you say this water mod closely resembles the aesthetic of the vanilla water but just at a higher resolution?  I rather enjoyed the original water.  Sure it was only 4 FPS and really low res but personally I would have been quite happy with higher res (redrawn of course) and 20 FPS or something.  Then again I'm also weirdly attached to certain details against all logic so... :P

665548831f615voodoo47

665548831f666
that's actually the reason why I posted it here - of all the hires waters available, this one is (probably) visually closest to the original.

665548831f75aZylonBane

665548831f7ac
I'll have to try this. I might want to steal it for SHTUP.  Bwahaha.

665548831f9b5ZylonBane

665548831fa0c
The archive seems to be missing a file. It's wanting to load an envmap "bluecube".

It's pretty good, but not what I'd call super close to the original Looking Glass water. This is an animated caustic effect, while the original is just two overlaid textures scrolling in different directions (albeit so fast and at such a low frame rate that you can barely tell that's what's happening).

665548831fae7voodoo47

665548831fb35
no such file ever existed anywhere as far as I'm aware. checked the mtls, I see no reference to bluecube (just bwatercube and gwatercube). //ah, I see it. looks like I've missed something. //heh, I actually like it better without the effect. attaching to this post for now, will decide what to do tomorrow.

and yeah, it's not super close, all I'm saying that from all the waters around, this one seems to fit the best.
« Last Edit: 14. October 2014, 20:46:14 by voodoo47 »

665548831fd6fZylonBane

665548831fdc4
Quote by bwatercube.mtl:
render_pass
{
texture tex/envmaps/bluecube
alpha 0.05
blend SRC_ALPHA ONE
uv_source PROJECTION
uv_mod SCALE 1 1
}

render_pass
{
texture $texture
shaded 1
}

665548832000dYankee Clipper

665548832005b
Looks good! But... I think the problem with all the water mods (and with the vanilla game) is they all use the same water look for all the water. Whether it's an ankle-deep water leak in engineering, the inches deep water in hydro, the waist deep water in hydro, the swimming pool on recreation, etc. It all has the same color, cleanliness, and surface smoothness. If the water is tweaked to look best in one of those settings, it doesn't look quite right in the others.

66554883200ebvoodoo47

6655488320137
SCP will address this most probably, but certainly not in beta1.

6655488320251miracle.flame

665548832029f
Though the envmap is missing it is still doing its job by making the water brighter and less transparent... removing the reference to envmap altogether will actually make the water lovely for crystal-clear-transparent-water lovers.

66554883205cfZylonBane

6655488320624
Though the envmap is missing it is still doing its job
O_o

66554883206c7miracle.flame

6655488320717
What's wrong ZB?  :) May I help somehow?

665548832088fvoodoo47

66554883208e5
not sure what do you mean, but you can get the cubemap as an additional download.

66554883209acmiracle.flame

66554883209fb
Oh... missed that one... Nevertheless as I have said the stuff does something even when the texture is not found... you can turn water into milk by changing alpha to 0.50... of course there is no pattern involved as desired by envmap but the engine essentially uses "blank" picture when none is found.
« Last Edit: 15. October 2014, 15:14:03 by miracle.freak »

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
Haven't you done that before? Don't do that.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6655488320b18