6648cc74e40e9

6648cc74e468a
1 Guest is here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 134345 times  

6648cc74e4b77DoomGaze

6648cc74e4bf5
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

6648cc74e4cd8notaavatar

6648cc74e4d2d
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

6648cc74e4df1notaavatar

6648cc74e4e3c
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

6648cc74e4f31voodoo47

6648cc74e4f7c
share crashdumps and logs should that happen.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
Aborted project. Does nothing.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648cc74e508d