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ZylonBane
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SS2 Kolya Crosshair
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SS2 Kolya Crosshair
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RocketMan
#24
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17. January 2012, 17:48:27
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Actually, something similar to the unreal tournament triangular crosshair would be kinda cool... you could even put a twist on it. Instead of a triangle it could be an intverted triop symbol with the middle hollowed out.... so a bevelled triangle.
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ZylonBane
#25
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17. January 2012, 18:51:10
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Corporate-themed target acquisition, eh?
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Kolya
#26
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17. January 2012, 18:54:13
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But....goggles works for the UNN and his cyber rig is a military device! :O
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ZylonBane
#27
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17. January 2012, 18:59:56
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Probably made by TriOp. Heck, all the bots and security systems on the Rickenbacker report to Xerxes.
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RocketMan
#28
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17. January 2012, 19:02:45
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Maybe he's got "transitions" lenses... Soon as he walks into a Triop environment, the crosshair changes to something suitable. The technology isn't perfect though and if he leaves a Triop zone there's a bit of lag before the transition can change back.
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shug
#29
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06. September 2012, 03:34:04
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Awesome crosshairs Kolya, really like the designs. Makes me wish I could write a HUD file that would switch between them when different weapons selected, like I have in Quake Live. Zooming would be great for wrench/rapier/shard, Simple for guns, and maybe Fragile Bombers for psi amp. That's what I'd do if the coding of this game were similar to Quake Live, anyway.
I only tried the red ones, but I discovered that "Fragile Bomber | Red" gives me a white background around the crosshair. I settled on the "Simple" one, just because I dislike the other three for ranged weapons, but just thought I'd let you know.
Great work!
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Kolya
#30
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06. September 2012, 22:42:05
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Try this one please.
[EDIT: Attachment removed]
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Last Edit: 06. September 2012, 23:59:54 by Kolya
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shug
#31
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06. September 2012, 23:37:39
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Yep, that fixed it, thanks!
Great design on that one btw.
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Kolya
#32
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06. September 2012, 23:47:01
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Haha, not much design in these few pixels, but thanks. I will update the first post.
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