664a3a67c21fa

664a3a67c2716
1 Guest is here.
 

Topic: SS2 Kolya Crosshair
Page: « 1 [2]
Read 109119 times  

664a3a67c2d8bRocketMan

664a3a67c2dfa
Actually, something similar to the unreal tournament triangular crosshair would be kinda cool... you could even put a twist on it.  Instead of a triangle it could be an intverted triop symbol with the middle hollowed out.... so a bevelled triangle. 

664a3a67c2f10ZylonBane

664a3a67c2f8d
Corporate-themed target acquisition, eh?
664a3a67c30e9
But....goggles works for the UNN and his cyber rig is a military device! :O

664a3a67c318aZylonBane

664a3a67c31d9
Probably made by TriOp. Heck, all the bots and security systems on the Rickenbacker report to Xerxes.

664a3a67c3298RocketMan

664a3a67c32e6
Maybe he's got "transitions" lenses... Soon as he walks into a Triop environment, the crosshair changes to something suitable.  The technology isn't perfect though and if he leaves a Triop zone there's a bit of lag before the transition can change back.
664a3a67c3439
Awesome crosshairs Kolya, really like the designs.  Makes me wish I could write a HUD file that would switch between them when different weapons selected, like I have in Quake Live.  Zooming would be great for wrench/rapier/shard, Simple for guns, and maybe Fragile Bombers for psi amp.  That's what I'd do if the coding of this game were similar to Quake Live, anyway.

I only tried the red ones, but I discovered that "Fragile Bomber | Red" gives me a white background around the crosshair.  I settled on the "Simple" one, just because I dislike the other three for ranged weapons, but just thought I'd let you know.

Great work!
664a3a67c3520
Try this one please.

[EDIT: Attachment removed]
« Last Edit: 06. September 2012, 23:59:54 by Kolya »
664a3a67c3608
Yep, that fixed it, thanks!

Great design on that one btw.
664a3a67c36ed
Haha, not much design in these few pixels, but thanks. I will update the first post.

Your name:
This box must be left blank:

System Shock takes place on a space station named ...:
1 Guest is here.
Oooh, ahhh, that's how it always starts. Then later there's running and screaming
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a3a67c37fd