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SS2 TF's Secmod 2.8 [obsolete]
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Topic:
SS2 TF's Secmod 2.8 [obsolete]
Read 168472 times
QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
6648b6f429ace
ThiefsieFool
#0
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15. August 2008, 02:18:07
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Note: The followup
SecMod 3 is here.
Tags:
°gamesys
°mis
°veteran
°SS2
https://www.youtube.com/watch?v=E4u_5iFCYBI
(As discussed on TTLG.)
INSTALLATION NOTES
Start a new game when you install this mod.
If you have
Rebirth
installed you can use the rebirth patch provided below, making sure the installation/activation takes place in this order:
1. Rebirth
2. Secmod
3. Secmod rebirth patch
Make sure to reconfigure your controls from the options menu and set keybindings for fast-throwing handgrenades and equipping the new weapons.
Short incomplete list of what's notably new
- Many new weapons, armours and items in general
- Increasing difficulty changes monster hitpoints/speeds, camera noises and detection delays, how long the security system is down on a hack, amount of critical nodes in hack/modify/repair minigames, research times, amount of chemicals needed in researching and more
- Significant boosts to Repair and Modify, nerfs to FEDs
- Many more inventory object combinations, most of which require the Tinker trait
- Real laser beams, different projectile/melee impact fx depending on target (including the player) or terrain surface, blood/goo splattering and other new effects, polished old effects
- Shotgun-wielding hybrids can break their shotguns dynamically instead of always having broken ones
- Setting enemies on fire with high-level pyrokinesis, flamethrower and incendiary explosions in general
- Melee attackers are better at actually hitting and putting pressure on the player, also if spiders can't reach you they may try to jump at you
- Security system more of a challenge: security panels need to be hacked to deactivate alarms, destroyed cameras will cause Xerxes to send in a few monsters but the cameras are hackable to circumvent that
- Re-evaluated and rebalanced older additions
- Stackable handgrenades and other throwables
- less crashing (save before bulkheads as always just in case though)
Compatibility
This mod IS NOT compatibile with any *.mis or *.gam mod!
BUT!
It should have all
ADaoB
fixes itself.
Download
«
Last Edit: 07. November 2014, 23:08:49 by Kolya
»
Acknowledged by:
ThiefsieFool
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leaf
#1
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15. August 2008, 16:27:38
Re: SS2 TF's Secmod 2.8
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This mod is amazing.
11/10
Simply amazing.
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blaydes99
#2
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16. August 2008, 05:46:28
Re: SS2 TF's Secmod 2.8
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TF, I've been waiting to try this out. Looks great, and I hope to see more from you in the future.
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m3450
#3
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16. August 2008, 17:57:26
Re: SS2 TF's Secmod 2.8
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Does this mod work with mod manager? Every time I try to activate the game with mod manager it opens a screen wanting me to add more files.. and at the bottom of mod manager it says "can't open activemod.dta"
6648b6f42a386
miracle.flame
#4
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16. August 2008, 19:07:25
Re: SS2 TF's Secmod 2.8
6648b6f42a3d8
I've corrected the install instructions a bit... try again now
6648b6f42a47c
Assassin
#5
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16. August 2008, 19:44:18
Re: SS2 TF's Secmod 2.8
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This made me find the SS2 CD and install the game again.It was a loong wit to v.2
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Chandlermaki
#6
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17. August 2008, 02:24:04
Re: SS2 TF's Secmod 2.8
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Just got done testing this mod, and it's now officialy my favorite. This is REALLY great.
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m3450
#7
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17. August 2008, 02:52:18
Re: SS2 TF's Secmod 2.8
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Playing this mod is like playing the game for the first time again... its incredible. I read the instructions better and figured out how to run the mod
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Kolya
#8
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17. August 2008, 03:03:11
Re: SS2 TF's Secmod 2.8
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I have split this archive into the actual mod and the rebirth patch. Both can be extracted into the SS2 dir or used with the modmanager as usual.
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Mr Rayford
#9
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17. August 2008, 14:44:06
Re: SS2 TF's Secmod 2.8
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There is no Cryo card at the beggining for me.
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ThiefsieFool
#10
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17. August 2008, 15:26:40
Re: SS2 TF's Secmod 2.8
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Check out the upper cryotubes, you can open them from nearby.
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Mr Rayford
#11
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17. August 2008, 15:52:13
Re: SS2 TF's Secmod 2.8
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Wow, you wern't kidding when you said you moved stuff around.
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miracle.flame
#12
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17. August 2008, 16:13:42
Re: SS2 TF's Secmod 2.8
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Desperately looking forward to start Shock anew this evening with SecMod. I've been waiting for this a whole year if I count right.))
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Rainalkar
#13
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17. August 2008, 16:36:57
Re: SS2 TF's Secmod 2.8
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TF, did you try playing it multi? I'll give it a go from tommorrow. And I have a bunch of question on a lot of stuff...
But later
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ThiefsieFool
#14
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17. August 2008, 19:24:13
Re: SS2 TF's Secmod 2.8
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tiny patch added + updated readme, integrate into main archive if you wanna
6648b6f42b170
Kolya
#15
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17. August 2008, 20:05:52
Re: SS2 TF's Secmod 2.8
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Integrated and put up as secmod v.2.1.
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miracle.flame
#16
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17. August 2008, 21:48:02
Re: SS2 TF's Secmod 2.8
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hey what's patched? and what's new in readme?
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ThiefsieFool
#17
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17. August 2008, 23:00:20
Re: SS2 TF's Secmod 2.8
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i can't remember, i fixed a few minor bugs anyway nothing serious
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Rainalkar
#18
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18. August 2008, 10:48:06
Re: SS2 TF's Secmod 2.8
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Typical tf :p :p Short term memory of a gold fish
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ThiefsieFool
#19
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18. August 2008, 13:59:18
Re: SS2 TF's Secmod 2.8
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Quote by Rainalkar:
Typical tf :p :p Short term memory of a gold fish
quit screwing around
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Rainalkar
#20
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18. August 2008, 16:10:17
Re: SS2 TF's Secmod 2.8
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Known answer, we always do that
6648b6f42ba09
ThiefsieFool
#21
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18. August 2008, 20:33:10
Re: SS2 TF's Secmod 2.8
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whoops patch reattachmented for who already got the unpatched version
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Rainalkar
#22
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18. August 2008, 21:08:39
Re: SS2 TF's Secmod 2.8
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bueno, appreciated.
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Mr Rayford
#23
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18. August 2008, 21:20:49
Re: SS2 TF's Secmod 2.8
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Can I get get origanal 2.0 file again. I deleted it and I can't get the full 2.1 to work for the life of me, so I just want to patch it.
Nevermind, i found it.
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