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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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Kyle
#24
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25. June 2008, 01:43:27
Re: SS2 Unified & Revamped .mis mods v1.12
664963ee60e01
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.
664963ee610a8
Rainalkar
#25
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25. June 2008, 07:50:44
Re: SS2 Unified & Revamped .mis mods v1.12
664963ee61102
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.
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miracle.flame
#26
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03. August 2008, 09:06:26
Re: SS2 Unified & Revamped .mis mods v1.13
664963ee612ac
update 1.12 -> 1.13:
* critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
* fixed MultiPlayer crash at cubes selection
664963ee613f1
mk
#27
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30. October 2008, 02:23:21
Re: SS2 Unified & Revamped .mis mods v1.13
664963ee6144a
Testing this out on a clean install with no additional mods. I've found I cannot open the inventory of shotgun hybrids after I've killed them. Is this intentional?
664963ee614ea
miracle.flame
#28
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30. October 2008, 08:59:41
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61561
fixed.. see 1st post
664963ee615fe
mk
#29
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30. October 2008, 10:29:03
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee6164e
Thank you for the quick response!
664963ee61707
Outsider
#30
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02. March 2009, 14:17:48
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61754
I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?
664963ee6180d
Rainalkar
#31
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02. March 2009, 17:06:17
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61860
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
664963ee61c46
Kolya
#32
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10. March 2009, 10:52:22
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61ca5
Quote by Outsider:
I mean why install each mod separately when you can just install this collection?
Because not everyone wants all these mods. For those who do there's UARMM.
664963ee61d50
The Black Devil
#33
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30. March 2009, 13:47:48
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61d9f
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?
664963ee61e87
miracle.flame
#34
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30. March 2009, 14:01:32
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61ed5
couldn't
EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
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Last Edit: 30. March 2009, 14:17:28 by miracle.freak
»
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The black devil
#35
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30. March 2009, 14:52:13
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee61ffb
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
664963ee62120
Salk
#36
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01. June 2009, 09:07:42
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee62171
Will this nice mod be updated to incorporate ADaoB 0.30?
664963ee621ff
miracle.flame
#37
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01. June 2009, 09:10:40
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee62259
hopefully
664963ee622fd
Salk
#38
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02. June 2009, 07:23:45
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee6234b
Thanks!
664963ee623f8
predo
#39
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04. June 2009, 22:20:16
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee62447
hello there...
nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?
664963ee6253f
miracle.flame
#40
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04. June 2009, 22:24:35
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee6259b
it's a feature lol
UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
664963ee62657
predo
#41
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04. June 2009, 22:34:21
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee626ae
nice feature then^^
edit: videocard never has been overclocked. when i deactivate the mod it works again.
that means you also have no idea then?
bummer.
thx for help anyway
664963ee62748
miracle.flame
#42
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04. June 2009, 22:36:26
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee6279e
Yes... select desired spawn mode by right-clicking the respective cube
664963ee6284e
predo
#43
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04. June 2009, 22:38:09
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee6289e
that...was...so...
head--->table
thx for helping a
noob
idiot
664963ee6293c
miracle.flame
#44
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04. June 2009, 22:41:01
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee6298b
good night anyway.. I'm well amused
664963ee62a1b
predo
#45
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04. June 2009, 22:44:19
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee62a70
so im glad that i´ve sweeten your night
good night too
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Salk
#46
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04. August 2009, 04:23:48
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee62b67
Hey, miracle.freak!
Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?
664963ee62c19
tedward
#47
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28. August 2009, 22:36:43
Re: SS2 Unified & Revamped .mis mods v1.14
664963ee62c8a
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first (using mod manager), then install the new straylight will it work?
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