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Topic: [Obsolete] SS2 Unified & Revamped .mis mods v1.14
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Re: SS2 Unified & Revamped .mis mods v1.12
667132cdc0e0a
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.

667132cdc113dRainalkar

Re: SS2 Unified & Revamped .mis mods v1.12
667132cdc119c
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.

667132cdc12e6miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.13
667132cdc133a
update 1.12 -> 1.13:

    * critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
    * fixed MultiPlayer crash at cubes selection
Re: SS2 Unified & Revamped .mis mods v1.13
667132cdc1430
Testing this out on a clean install with no additional mods.  I've found I cannot open the inventory of shotgun hybrids after I've killed them.  Is this intentional?

667132cdc14b5miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc1509
fixed.. see 1st post
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc15df
Thank you for the quick response!

667132cdc16c3Outsider

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc1713
I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?

667132cdc17ceRainalkar

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc181a
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc1b73
I mean why install each mod separately when you can just install this collection?

Because not everyone wants all these mods. For those who do there's UARMM.

667132cdc1c11The Black Devil

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc1c63
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?

667132cdc1d1emiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc1d6d
couldn't


EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
« Last Edit: 30. March 2009, 14:17:28 by miracle.freak »

667132cdc1e44The black devil

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc1eab
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc201d
Will this nice mod be updated to incorporate ADaoB 0.30?

667132cdc20b7miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc2103
hopefully
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc21e7
Thanks! ;)
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc231e
hello there...

nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?

667132cdc23c3miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc2422
it's a feature lol


UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc251b
nice feature then^^

edit: videocard never has been overclocked. when i deactivate the mod it works again.

that means you also have no idea then?
bummer.
thx for help anyway ;)

667132cdc25cbmiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc2606
Yes... select desired spawn mode by right-clicking the respective cube
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc270a
that...was...so...

head--->table

thx for helping a noob idiot

667132cdc279cmiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc27e9
 :D good night anyway.. I'm well amused  :D
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc28cd
so im glad that i´ve sweeten your night :P
good night too
Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc29bc
Hey, miracle.freak!

Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?

667132cdc2a7ftedward

Re: SS2 Unified & Revamped .mis mods v1.14
667132cdc2ad9
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first  (using mod manager), then install the new straylight will it work?

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