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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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66495c0c24991
Kyle
#24
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25. June 2008, 01:43:27
Re: SS2 Unified & Revamped .mis mods v1.12
66495c0c24a20
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.
66495c0c24d85
Rainalkar
#25
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25. June 2008, 07:50:44
Re: SS2 Unified & Revamped .mis mods v1.12
66495c0c24de5
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.
66495c0c24f10
miracle.flame
#26
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03. August 2008, 09:06:26
Re: SS2 Unified & Revamped .mis mods v1.13
66495c0c24f64
update 1.12 -> 1.13:
* critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
* fixed MultiPlayer crash at cubes selection
66495c0c2502d
mk
#27
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30. October 2008, 02:23:21
Re: SS2 Unified & Revamped .mis mods v1.13
66495c0c2507c
Testing this out on a clean install with no additional mods. I've found I cannot open the inventory of shotgun hybrids after I've killed them. Is this intentional?
66495c0c25105
miracle.flame
#28
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30. October 2008, 08:59:41
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25152
fixed.. see 1st post
66495c0c251e2
mk
#29
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30. October 2008, 10:29:03
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c2522f
Thank you for the quick response!
66495c0c252e1
Outsider
#30
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02. March 2009, 14:17:48
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c2532c
I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?
66495c0c253cf
Rainalkar
#31
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02. March 2009, 17:06:17
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25420
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
66495c0c25773
Kolya
#32
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10. March 2009, 10:52:22
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c257cc
Quote by Outsider:
I mean why install each mod separately when you can just install this collection?
Because not everyone wants all these mods. For those who do there's UARMM.
66495c0c25893
The Black Devil
#33
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30. March 2009, 13:47:48
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c258e7
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?
66495c0c259b4
miracle.flame
#34
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30. March 2009, 14:01:32
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25a04
couldn't
EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
«
Last Edit: 30. March 2009, 14:17:28 by miracle.freak
»
66495c0c25acb
The black devil
#35
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30. March 2009, 14:52:13
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25b23
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
66495c0c25cda
Salk
#36
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01. June 2009, 09:07:42
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25d2c
Will this nice mod be updated to incorporate ADaoB 0.30?
66495c0c25de9
miracle.flame
#37
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01. June 2009, 09:10:40
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25e3b
hopefully
66495c0c25ed1
Salk
#38
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02. June 2009, 07:23:45
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c25f1f
Thanks!
66495c0c25fdc
predo
#39
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04. June 2009, 22:20:16
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c26028
hello there...
nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?
66495c0c260c0
miracle.flame
#40
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04. June 2009, 22:24:35
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c26124
it's a feature lol
UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
66495c0c261d4
predo
#41
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04. June 2009, 22:34:21
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c26221
nice feature then^^
edit: videocard never has been overclocked. when i deactivate the mod it works again.
that means you also have no idea then?
bummer.
thx for help anyway
66495c0c262ae
miracle.flame
#42
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04. June 2009, 22:36:26
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c26308
Yes... select desired spawn mode by right-clicking the respective cube
66495c0c263c5
predo
#43
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04. June 2009, 22:38:09
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c26416
that...was...so...
head--->table
thx for helping a
noob
idiot
66495c0c264ac
miracle.flame
#44
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04. June 2009, 22:41:01
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c264fe
good night anyway.. I'm well amused
66495c0c26597
predo
#45
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04. June 2009, 22:44:19
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c265e9
so im glad that i´ve sweeten your night
good night too
66495c0c26687
Salk
#46
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04. August 2009, 04:23:48
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c266d3
Hey, miracle.freak!
Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?
66495c0c26780
tedward
#47
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28. August 2009, 22:36:43
Re: SS2 Unified & Revamped .mis mods v1.14
66495c0c267cd
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first (using mod manager), then install the new straylight will it work?
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