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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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Kyle
#24
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25. June 2008, 01:43:27
Re: SS2 Unified & Revamped .mis mods v1.12
66496ae73dc32
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.
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Rainalkar
#25
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25. June 2008, 07:50:44
Re: SS2 Unified & Revamped .mis mods v1.12
66496ae73dfe2
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.
66496ae73e134
miracle.flame
#26
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03. August 2008, 09:06:26
Re: SS2 Unified & Revamped .mis mods v1.13
66496ae73e186
update 1.12 -> 1.13:
* critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
* fixed MultiPlayer crash at cubes selection
66496ae73e233
mk
#27
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30. October 2008, 02:23:21
Re: SS2 Unified & Revamped .mis mods v1.13
66496ae73e281
Testing this out on a clean install with no additional mods. I've found I cannot open the inventory of shotgun hybrids after I've killed them. Is this intentional?
66496ae73e386
miracle.flame
#28
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30. October 2008, 08:59:41
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73e3db
fixed.. see 1st post
66496ae73e481
mk
#29
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30. October 2008, 10:29:03
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73e4e6
Thank you for the quick response!
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Outsider
#30
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02. March 2009, 14:17:48
Re: SS2 Unified & Revamped .mis mods v1.14
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I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?
66496ae73e6c2
Rainalkar
#31
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02. March 2009, 17:06:17
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73e712
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
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Kolya
#32
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10. March 2009, 10:52:22
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73eb21
Quote by Outsider:
I mean why install each mod separately when you can just install this collection?
Because not everyone wants all these mods. For those who do there's UARMM.
66496ae73ebcd
The Black Devil
#33
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30. March 2009, 13:47:48
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73ec1c
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?
66496ae73ed0a
miracle.flame
#34
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30. March 2009, 14:01:32
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73ed5b
couldn't
EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
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Last Edit: 30. March 2009, 14:17:28 by miracle.freak
»
66496ae73ee25
The black devil
#35
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30. March 2009, 14:52:13
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73ee7f
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
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Salk
#36
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01. June 2009, 09:07:42
Re: SS2 Unified & Revamped .mis mods v1.14
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Will this nice mod be updated to incorporate ADaoB 0.30?
66496ae73f04f
miracle.flame
#37
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01. June 2009, 09:10:40
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f0a8
hopefully
66496ae73f13e
Salk
#38
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02. June 2009, 07:23:45
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f18b
Thanks!
66496ae73f23c
predo
#39
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04. June 2009, 22:20:16
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f28a
hello there...
nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?
66496ae73f34d
miracle.flame
#40
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04. June 2009, 22:24:35
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f3b9
it's a feature lol
UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
66496ae73f483
predo
#41
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04. June 2009, 22:34:21
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f4d6
nice feature then^^
edit: videocard never has been overclocked. when i deactivate the mod it works again.
that means you also have no idea then?
bummer.
thx for help anyway
66496ae73f570
miracle.flame
#42
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04. June 2009, 22:36:26
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f642
Yes... select desired spawn mode by right-clicking the respective cube
66496ae73f74e
predo
#43
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04. June 2009, 22:38:09
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f79f
that...was...so...
head--->table
thx for helping a
noob
idiot
66496ae73f848
miracle.flame
#44
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04. June 2009, 22:41:01
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f898
good night anyway.. I'm well amused
66496ae73f93c
predo
#45
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04. June 2009, 22:44:19
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73f996
so im glad that i´ve sweeten your night
good night too
66496ae73fa84
Salk
#46
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04. August 2009, 04:23:48
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73fadb
Hey, miracle.freak!
Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?
66496ae73fbaa
tedward
#47
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28. August 2009, 22:36:43
Re: SS2 Unified & Revamped .mis mods v1.14
66496ae73fc03
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first (using mod manager), then install the new straylight will it work?
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