664938e0a4ac7

664938e0a502d
1 Guest is here.
 

Topic: [Obsolete] SS2 Unified & Revamped .mis mods v1.14
Page: « 1 [2] 3 4 »
Read 67217 times  

Re: SS2 Unified & Revamped .mis mods v1.12
664938e0a5612
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.

664938e0a58d8Rainalkar

Re: SS2 Unified & Revamped .mis mods v1.12
664938e0a5934
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.

664938e0a5ac9miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.13
664938e0a5b1d
update 1.12 -> 1.13:

    * critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
    * fixed MultiPlayer crash at cubes selection
Re: SS2 Unified & Revamped .mis mods v1.13
664938e0a5c29
Testing this out on a clean install with no additional mods.  I've found I cannot open the inventory of shotgun hybrids after I've killed them.  Is this intentional?

664938e0a5cadmiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a5cf9
fixed.. see 1st post
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a5dc8
Thank you for the quick response!

664938e0a5e8bOutsider

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a5ed8
I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?

664938e0a5fb3Rainalkar

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6002
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6386
I mean why install each mod separately when you can just install this collection?

Because not everyone wants all these mods. For those who do there's UARMM.

664938e0a6435The Black Devil

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6486
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?

664938e0a6539miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6586
couldn't


EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
« Last Edit: 30. March 2009, 14:17:28 by miracle.freak »

664938e0a665bThe black devil

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a66b5
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a67fe
Will this nice mod be updated to incorporate ADaoB 0.30?

664938e0a6887miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a68dc
hopefully
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a69b7
Thanks! ;)
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6b45
hello there...

nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?

664938e0a6bebmiracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6c3f
it's a feature lol


UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6d55
nice feature then^^

edit: videocard never has been overclocked. when i deactivate the mod it works again.

that means you also have no idea then?
bummer.
thx for help anyway ;)

664938e0a6de3miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6e3a
Yes... select desired spawn mode by right-clicking the respective cube
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a6f43
that...was...so...

head--->table

thx for helping a noob idiot

664938e0a6ff1miracle.flame

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a7040
 :D good night anyway.. I'm well amused  :D
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a712b
so im glad that i´ve sweeten your night :P
good night too
Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a7224
Hey, miracle.freak!

Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?

664938e0a72f7tedward

Re: SS2 Unified & Revamped .mis mods v1.14
664938e0a736c
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first  (using mod manager), then install the new straylight will it work?

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
A hard-to-resist proposition, surely?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664938e0a74ce