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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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[Obsolete] SS2 Unified & Revamped .mis mods v1.14
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6649683341998
Kyle
#24
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25. June 2008, 01:43:27
Re: SS2 Unified & Revamped .mis mods v1.12
6649683341a3c
Well it's a direct copy of the game from my harddrive to my roommates computer, so I don't see how that could happen, but I'll try a fresh install and reactivate all the mods to see if it fixes it.
6649683341eb6
Rainalkar
#25
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25. June 2008, 07:50:44
Re: SS2 Unified & Revamped .mis mods v1.12
6649683341f2a
This bug happens because you have a gamesys in which you don't have the new transparent doors defined. In other words, you rewrote the shock2.gam from uarmm with some other gamesys.
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miracle.flame
#26
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03. August 2008, 09:06:26
Re: SS2 Unified & Revamped .mis mods v1.13
66496833420fb
update 1.12 -> 1.13:
* critical fix of invisible doors, morgue drawers, signs (sorry guys, don't know how and when did all the objects disappeared - it should be fixed for all of you now)
* fixed MultiPlayer crash at cubes selection
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mk
#27
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30. October 2008, 02:23:21
Re: SS2 Unified & Revamped .mis mods v1.13
66496833422ce
Testing this out on a clean install with no additional mods. I've found I cannot open the inventory of shotgun hybrids after I've killed them. Is this intentional?
664968334237c
miracle.flame
#28
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30. October 2008, 08:59:41
Re: SS2 Unified & Revamped .mis mods v1.14
66496833423d5
fixed.. see 1st post
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mk
#29
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30. October 2008, 10:29:03
Re: SS2 Unified & Revamped .mis mods v1.14
66496833424ec
Thank you for the quick response!
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Outsider
#30
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02. March 2009, 14:17:48
Re: SS2 Unified & Revamped .mis mods v1.14
6649683342619
I'm a bit confused. This one combines ADaob (?) with some other mods and is MP compatible plus it's up to date, right?
So wouldn't it make more sense to pin this one instead of Adaob?
I mean why install each mod separately when you can just install this collection?
66496833426fd
Rainalkar
#31
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02. March 2009, 17:06:17
Re: SS2 Unified & Revamped .mis mods v1.14
664968334274d
Adaob is also compatible with MP.
The main reason is that adaob is very close to original ss2 with just bugs and fixes implemented. But yes, Miracle's work is just as good as adaob (in fact, it was built from it), and they are interchangable, with the spawn option (I believe) the major change.
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Kolya
#32
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10. March 2009, 10:52:22
Re: SS2 Unified & Revamped .mis mods v1.14
6649683342b9a
Quote by Outsider:
I mean why install each mod separately when you can just install this collection?
Because not everyone wants all these mods. For those who do there's UARMM.
6649683342c72
The Black Devil
#33
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30. March 2009, 13:47:48
Re: SS2 Unified & Revamped .mis mods v1.14
6649683342cce
I know I'll sound greedy (Thats how I am) but could you update this to have the Secmod
included?
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miracle.flame
#34
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30. March 2009, 14:01:32
Re: SS2 Unified & Revamped .mis mods v1.14
6649683342de7
couldn't
EDIT:
In fact that didn't sound greedy at all... other things come to mind first.
But let's not make harsh judgements.
First.. Say exactly which features from this mod do you miss in Secmod?
«
Last Edit: 30. March 2009, 14:17:28 by miracle.freak
»
6649683342ec0
The black devil
#35
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30. March 2009, 14:52:13
Re: SS2 Unified & Revamped .mis mods v1.14
6649683342f1c
All the features... To tell the truth I never actually tried it, I'm playing with the UARMM mod and its soooo good!
Hybrids breaking their guns, the catches of destorying secuity cameras and all those things from the Secmod, I mean why can't you make them both work!? If so, it'd make the gameplay experience better than ever!
6649683343046
Salk
#36
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01. June 2009, 09:07:42
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343098
Will this nice mod be updated to incorporate ADaoB 0.30?
66496833431d7
miracle.flame
#37
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01. June 2009, 09:10:40
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343230
hopefully
66496833432d3
Salk
#38
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02. June 2009, 07:23:45
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343329
Thanks!
664968334340e
predo
#39
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04. June 2009, 22:20:16
Re: SS2 Unified & Revamped .mis mods v1.14
664968334345d
hello there...
nice mod, but i have those strange 5 red boxes around my crosshair when im entereing the VB...every mod has been disactivated and so on...is it a bug or a videocard error?
66496833434fe
miracle.flame
#40
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04. June 2009, 22:24:35
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343556
it's a feature lol
UPDATE: but check your videocard just in case... maybe some artifacts from overclocking
6649683343605
predo
#41
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04. June 2009, 22:34:21
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343652
nice feature then^^
edit: videocard never has been overclocked. when i deactivate the mod it works again.
that means you also have no idea then?
bummer.
thx for help anyway
66496833436ef
miracle.flame
#42
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04. June 2009, 22:36:26
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343745
Yes... select desired spawn mode by right-clicking the respective cube
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predo
#43
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04. June 2009, 22:38:09
Re: SS2 Unified & Revamped .mis mods v1.14
664968334382d
that...was...so...
head--->table
thx for helping a
noob
idiot
66496833438e8
miracle.flame
#44
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04. June 2009, 22:41:01
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343938
good night anyway.. I'm well amused
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predo
#45
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04. June 2009, 22:44:19
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343a5d
so im glad that i´ve sweeten your night
good night too
6649683343b1c
Salk
#46
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04. August 2009, 04:23:48
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343b6c
Hey, miracle.freak!
Are there some unexpected difficulties incorporating adaob 0.30 into UARMM or it's just a low priority?
6649683343c32
tedward
#47
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28. August 2009, 22:36:43
Re: SS2 Unified & Revamped .mis mods v1.14
6649683343c8c
I'm planning a LAN with SS2, and I've been scurrying around the site collecting some choice mods. This mod has Straylight ADaoB 2.9, but the current version is 3.0. If I install this mod mod first (using mod manager), then install the new straylight will it work?
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