6646f4c3ec500

6646f4c3eca33
1 Guest is here.
 

Topic: SCP Beta 5 Issue Reporting
Page: « 1 ... 6 [7]
Read 5157 times  

6646f4c3ed130Nameless Voice

6646f4c3ed1c6
Swapping the order of the two receptrons in the vulnerability metaprop should fix that.

6646f4c3ed3d1ZylonBane

6646f4c3ed434
It should... but should I? Also trying to swap them produces a dialog I've never seen before about regenerating indexes which automatically terrifies me.

Another fun fact, you can actually get more HP out of a target with Soma Drain than it has, because it just grants you a flat HP amount based on your psi stat. Maybe RSD RSD fixes this, I don't know.

6646f4c3ed51aNameless Voice

6646f4c3ed569
I didn't even know you could re-arrange them (is that something new in NewDark?) - I'd just edit both and change them to do what the other is doing.

Preventing it from draining more health than it has would need scripts though.

6646f4c3ed5feZylonBane

6646f4c3ed64c
Yeah, links and receptrons have had move up / down buttons for years now.

6646f4c3ed734ZylonBane

6646f4c3ed781
Oh lord, I just noticed the Eggs archetype has a receptron on it to abort DrainStim, but it doesn't work, because Irrational left No Max unchecked.

So Soma Drain was never supposed to work on eggs... but for the last 20+ years it HAS worked on eggs... so SCP should probably go with precedent over intent here.

6646f4c3ed8acvoodoo47

6646f4c3ed8fd
yes, you should be able to drain eggs, they definitely are organic. and not friendly.

6646f4c3edc71sarge945

6646f4c3edccb
Is "you should be able to drain eggs" some sort of euphemism? It somehow sounds dirty.

6646f4c3ee05bZylonBane

6646f4c3ee0ae
At first I thought I'd messed up the new Soma Drain script. Nope, original behavior.

6646f4c3ee160Nameless Voice

6646f4c3ee1b5
I knew that there was an original bug where you could use Soma Transfer to kill the brain without destroying the stars...  but this thing? No.

6646f4c3ee2dfZylonBane

6646f4c3ee32f
I'm currently toying with the idea of having some sort of pseudo-achievement popup if the player manages to find all the crew caps, but I can't decide if that would be:
A) A good idea.
B) Some Night Dive Skully-grade self-indulgent bullshit.

I mean we've already shoehorned two pretty massive easter eggs into this thing. Might be best to quit while we're ahead.

For context, crew cap objects were added in Beta 5, to give a little lore grounding between the two different styles of crew AI models, the older of which wear caps, and the newer ones which do not. So as to not get too silly with them, only one was added per deck, and one on the Rickenbacker.

6646f4c3ee4e4ZylonBane

6646f4c3ee533
ACCOMPLISHMENT UNLEASHED: CHAPEAU PRO A-GO-GO
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
1 Guest is here.
free yourself from this golden threads
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6646f4c3ee668