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Thief list of broken and lowpoly objects that need fixing
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Thief list of broken and lowpoly objects that need fixing
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66471f4e9f324
Olfred
#144
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21. February 2024, 18:04:51
66471f4e9f382
Check if this looks okay to you. Like ZylonBane said, there isn't much to go from.
If this is not satisfactory for you I'll have to check if I got the game somewhere, so I can check all the available textures for a fitting one.
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Last Edit: 21. February 2024, 18:39:31 by Moderator
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voodoo47
#145
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21. February 2024, 18:39:04
66471f4e9f54c
that will do just fine, thanks as always.
[lanternfixed.png expired]
66471f4e9f783
ThiefsieFool
#146
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21. February 2024, 18:43:57
66471f4e9f7d5
Mastered that UV scale magic, not bad.
66471f4e9f86e
voodoo47
#147
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21. February 2024, 19:20:19
66471f4e9f8ba
I'm guessing it's using the vanilla handel.gif texture. 16x16, I kid you not.
66471f4e9f9be
ZylonBane
#148
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21. February 2024, 19:31:01
66471f4e9fa14
You can just open a BIN with a text editor to see what textures it uses. This one indeed uses HANDEL.GIF and LAMP.GIF.
66471f4e9fa9f
voodoo47
#149
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21. February 2024, 19:34:33
66471f4e9faed
yes, I did that.
66471f4e9fb7c
ZylonBane
#150
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21. February 2024, 19:40:15
66471f4e9fbc7
So you weren't guessing, you were knowing! Liar!
66471f4e9fc63
voodoo47
#151
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21. February 2024, 20:10:46
66471f4e9fcb0
nope, first I've guessed, and then checked.
66471f4e9febb
Olfred
#152
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21. February 2024, 22:49:16
66471f4e9ff12
Quote by voodoo47:
I'm guessing it's using the vanilla handel.gif texture. 16x16, I kid you not.
You are correct!
And not even the full texture, barely under the half of it.
66471f4e9ffba
voodoo47
#153
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22. February 2024, 00:09:46
66471f4ea0006
not going to be a problem when someone decides to create a hires version of that texture. this is the reason for the request, pretty much.
66471f4ea012a
Nameless Voice
#154
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22. February 2024, 00:16:57
66471f4ea0178
So... there's a different version of handel.gif in the EP, also 16x16, but with the upper part being gold. I don't remember why.
Might be worth checking it looks okay with that too.
What's handel normally used for anyway?
66471f4ea0226
voodoo47
#155
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22. February 2024, 00:28:45
66471f4ea02a0
it makes the tip of the lantern yellow. works ok in EP.
probably used for a bunch of other things as well, that's how LG likes to roll.
66471f4ea04f0
sarge945
#156
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22. February 2024, 01:49:28
66471f4ea0543
Where abouts in SS2 is that lantern?
66471f4ea05d5
voodoo47
#157
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22. February 2024, 09:24:37
66471f4ea0622
all around the Thief-a-verse?
66471f4ea06dc
sarge945
#158
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23. February 2024, 09:46:35
66471f4ea0731
Whoops, I thought this was the SS2 lowpoly objects thread, and I knew the Lantern was from Thief, but I utterly failed to make a joke out of it since I apparently can't read.
66471f4ea07dc
voodoo47
#159
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23. February 2024, 10:18:43
66471f4ea082a
no worries, that by itself has a comedic value of its own.
who would have thought one little fixed model would spark so much joy.
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Last Edit: 23. February 2024, 14:33:48 by voodoo47
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66471f4ea090a
voodoo47
#160
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29. March 2024, 23:02:17
66471f4ea095f
the editor is reporting the attached object as broken/potentially crash causing,
@Olfred
, can you take a look and see whether there is something obvious going on? thanks as always.
[oldcof1.bin expired]
66471f4ea0a0a
Olfred
#161
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30. March 2024, 02:57:41
66471f4ea0a57
I had a look at in Blender and couldn't spot anything. Does it make any problems except throwing the warning?
66471f4ea0b1e
voodoo47
#162
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30. March 2024, 08:16:50
66471f4ea0b72
not aware of any - usually, such a model would crash the game when shape/scale prop is added, but that seems to work ok. but would very much like to see the console not throwing the error. import/export, lets see whether the warning goes away?
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Last Edit: 31. March 2024, 22:41:56 by voodoo47
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66471f4ea0c56
voodoo47
#163
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31. March 2024, 22:39:30
66471f4ea0ca6
and an add vhot request just for good measure - four custom candles, vhot 0, tip of the wick, would you kindly.
[obj.7z expired]
66471f4ea0d7b
voodoo47
#164
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04. April 2024, 17:43:39
66471f4ea0dca
aha, all the railings are missing their bottom polys (apart from cs3rail4, included as reference),
@Olfred
hopefully you'll have some time soonish..
[railings.7z expired]
Acknowledged by:
Olfred
66471f4ea0e9d
Olfred
#165
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04. April 2024, 23:41:55
66471f4ea0eed
Could you provide me the textures of the railings, please?
EDIT:
Here's the first batch, re-exported the table and added a vhot to the candles.
As I'm missing the textures I haven't tested it. If something doesn't work provide the textures as well, please
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Last Edit: 07. April 2024, 07:49:54 by Moderator
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66471f4ea0ffe
voodoo47
#166
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05. April 2024, 07:22:55
66471f4ea104c
no more errors in the console with the new oldcof1.bin, very good. the vhotted candles however seem to have a texture problem now, the wick has kind of seeped onto the top of the candle. also, vhot 0 would be preferable.
added the textures and attached.
[candletexobj.7z expired]
[railings_tex.7z expired]
[toomuchwick.jpg expired]
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Last Edit: 05. April 2024, 07:31:38 by voodoo47
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66471f4ea10e0
Olfred
#167
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07. April 2024, 02:36:48
66471f4ea112c
Here are the candles for now.
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Last Edit: 07. April 2024, 07:49:25 by Moderator
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