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16 Guests are here.
 
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Check if this looks okay to you. Like ZylonBane said, there isn't much to go from.
If this is not satisfactory for you I'll have to check if I got the game somewhere, so I can check all the available textures for a fitting one.
« Last Edit: 21. February 2024, 18:39:31 by Moderator »

665b2e0f7cd2evoodoo47

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that will do just fine, thanks as always.
[lanternfixed.png expired]

665b2e0f7d037ThiefsieFool

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Mastered that UV scale magic, not bad.

665b2e0f7d149voodoo47

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I'm guessing it's using the vanilla handel.gif texture. 16x16, I kid you not.

665b2e0f7d29fZylonBane

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You can just open a BIN with a text editor to see what textures it uses. This one indeed uses HANDEL.GIF and LAMP.GIF.

665b2e0f7d44dZylonBane

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So you weren't guessing, you were knowing! Liar!

665b2e0f7d51fvoodoo47

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nope, first I've guessed, and then checked.
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I'm guessing it's using the vanilla handel.gif texture. 16x16, I kid you not.
You are correct!
And not even the full texture, barely under the half of it.

665b2e0f7d8cfvoodoo47

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not going to be a problem when someone decides to create a hires version of that texture. this is the reason for the request, pretty much.

665b2e0f7dab9Nameless Voice

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So... there's a different version of handel.gif in the EP, also 16x16, but with the upper part being gold.  I don't remember why.
Might be worth checking it looks okay with that too.

What's handel normally used for anyway?

665b2e0f7dbc8voodoo47

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it makes the tip of the lantern yellow. works ok in EP.

probably used for a bunch of other things as well, that's how LG likes to roll.

665b2e0f7e00esarge945

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Whoops, I thought this was the SS2 lowpoly objects thread, and I knew the Lantern was from Thief, but I utterly failed to make a joke out of it since I apparently can't read.

665b2e0f7e0e3voodoo47

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no worries, that by itself has a comedic value of its own.

who would have thought one little fixed model would spark so much joy.
« Last Edit: 23. February 2024, 14:33:48 by voodoo47 »

665b2e0f7e20avoodoo47

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the editor is reporting the attached object as broken/potentially crash causing, @Olfred, can you take a look and see whether there is something obvious going on? thanks as always.
[oldcof1.bin expired]
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I had a look at in Blender and couldn't spot anything. Does it make any problems except throwing the warning?

665b2e0f7e418voodoo47

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not aware of any - usually, such a model would crash the game when shape/scale prop is added, but that seems to work ok. but would very much like to see the console not throwing the error. import/export, lets see whether the warning goes away?
« Last Edit: 31. March 2024, 22:41:56 by voodoo47 »

665b2e0f7e52bvoodoo47

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and an add vhot request just for good measure - four custom candles, vhot 0, tip of the wick, would you kindly.
[obj.7z expired]

665b2e0f7e658voodoo47

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aha, all the railings are missing their bottom polys (apart from cs3rail4, included as reference), @Olfred hopefully you'll have some time soonish..
[railings.7z expired]
Acknowledged by: Olfred
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Could you provide me the textures of the railings, please?

EDIT:
Here's the first batch, re-exported the table and added a vhot to the candles.
As I'm missing the textures I haven't tested it. If something doesn't work provide the textures as well, please
« Last Edit: 07. April 2024, 07:49:54 by Moderator »

665b2e0f7e921voodoo47

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no more errors in the console with the new oldcof1.bin, very good. the vhotted candles however seem to have a texture problem now, the wick has kind of seeped onto the top of the candle. also, vhot 0 would be preferable.

added the textures and attached.
[candletexobj.7z expired]
[railings_tex.7z expired]
[toomuchwick.jpg expired]
« Last Edit: 05. April 2024, 07:31:38 by voodoo47 »
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Here are the candles for now.
« Last Edit: 07. April 2024, 07:49:25 by Moderator »

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