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664a68a01868dSimplex

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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I wanted to add this mod to my modded SS2 (SHTUP, Rebirth, ADaoB, 400) but I noticed that the mod is in folder DataPermanentMods, not DataPermMods. I also noticed that the modified cam_ext.ini for the mod adds this line:

Code: [Select]
mod_path patch_ext+DataPermanentModsCan I rename this to "mod_path patch_ext+DataPermMods" in the ini and put the files of the mod into DataPermMods dir, or will this not work?
« Last Edit: 18. February 2013, 19:18:41 by Simplex »

664a68a018b34RocketMan

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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That should be changed.  The older versions of ss2tool had datapermanentmods.  It is now datapermmods so you're right.  I should fix that.

664a68a018c4bShinobi

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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Nothing much to add but I've just tried this for the first time and it rocks in-game!

664a68a018d47RocketMan

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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Let me know about distortions, sinking into the floor or any weird limb angles that look wrong.  I can possibly tweak them out.
Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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I just wanted to note that the installation instructions "just install in your root folder" won't work, because it will extract into DataPermanentMods, which changed into DataPermMods.

I suggest skipping the DataPerm(anent)Mods folder from the archive entirely.

664a68a018fbdRocketMan

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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FYI, the mod has been fixed to work with the latest SS2Tool by changing the folder and path names to DataPermMods from DataPermanentMods.

Check the first post for the updated file.

664a68a01913evoodoo47

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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the cam_mod.ini is not required anymore.

664a68a019220RocketMan

Re: SS2 Eldron's Midwife as Nurse Bloome - by RocketMan
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Well, alrighty then. Fixed.
Acknowledged by: voodoo47

664a68a01932aRoyzourboy

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Interesting! Thanks for making this mod. Prior to this mod, was the player just supposed to assume that one of the midwives in hydroponics are Bloome? If so, this mod could be really useful. Little things here and there to help differentiate are always accepted in my book :D
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Simi-related question.
Can this be done for the other explicitly Named NPC's? IE make Diego look more distinct, Tommy. Rebecca, Polito, etc. Make them all use something other than the generic male/female crewmember models.

And have that or at least the flags folded into ADaoB.

664a68a019865Simplex

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If it can be done for bloome, I suppose it should be doable for other people, but do not quote me on that ;) I must say that after installing Bloome mod I was really disappointed that Polito's model is a generic female model (at least it was my impression that it was generic).

Interesting! Thanks for making this mod. Prior to this mod, was the player just supposed to assume that one of the midwives in hydroponics are Bloome?
AFAIR in the room where you encounter here there is an audiolog which suggests it was her.
« Last Edit: 06. March 2013, 19:08:34 by Simplex »
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I think you also find an audio log ON that midwife. Much like you find an audiolog on a Hybrid that's of Turnbull losing her mind.

Frankly the hybrid models in the original look less 'male' and more 'work exploded the chest and the body got reformed into generic bulky thing that sortof resembles human.'

664a68a019a7fvoodoo47

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any model can be switched with a dml, so yeah, perfectly doable - as long as someone supplies the models.

664a68a019da8ZylonBane

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Can this be done for the other explicitly Named NPC's? IE make Diego look more distinct
What? Diego already has a unique model.
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OK Bad Example Z. Better one. Can we Please give polito a more distinctive model? She only shows up for one scene but it's the game's Big Twist so yea kinda sad when she looks all.... forgettable.

Ditto for Delecroix. Anything able to be done with her? I"m not sure What, but one of those 'would be nice' things.

Guess while i"m at it may as well ask for a few different hybrid bodies that are random-selected to spawn in so the mooks have a tiny bit of variety (IE which way the worm's flipped, maybe only has one arm. I dunno... that's the willy nilly if time were no object type thing.)

Mainly fixing the unique humans would be pretty spiff.

664a68a01a067voodoo47

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there is already a request for all this at the Engineering.

//actually not for everything. let me fix that.
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Well I figured here was the logical place to add my two bits in since didn't see anywhere else and honestly it does seem a touch unreasonable.

664a68a01a230Jack Ripper

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Is it possible to use this model as replacement for regular midwives?
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Is it possible to use this model as replacement for regular midwives?
Sure, get rid of the mtl file(s) and rename the bloome.* files to midwife.* (I think, could be a different name).

664a68a01a73fOneofTheMany

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I have both Rebirth (latest) and ADaoB (also latest). Can I use this?
And if yes, how do I prioritise in Blue's MM?

664a68a01a843voodoo47

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yes, you can use it, and the priority shouldn't really matter, as the mod will not conflict with anything (there are no other midwife reskin dml mods in existence at this point).

664a68a01a9e7OneofTheMany

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Hm, it isn't working... I tried to disable Rebirth but that didn't help either.

664a68a01aabfvoodoo47

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old saves from hydroponics will not work, you need to install the mod before you enter the level for the first time.

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