665b6165ec849

665b6165ed201
1 Guest is here.
 

Topic: SS1 3RDplayer ModPackNo.1 (DOS/Classic) Read 3337 times  

665b6165ed9ed3RDplayer

665b6165eda56
Tags: °SS1 mod

This ModPack includes 4 separate installable single file modifications for the original DOS or Classic version of System Shock, and the old (windows wrapper) EE. The System Shock Enhanced Edition Source Port version of these mods can be found here (ModDB), or here (systemshock.org SS1 subforum).

This ModPack includes:
// GRAYSHBOX MOD - grayshbox
This mod replaces all the textures of citadel station with grey boxes.
Enjoy the original System Shock as if it was blocked out for a Remake!

// Radiation Area Noise Volume Fix MOD - radnoisefix
Many people complain about the Radiation Area Noise being obnoxious.
This sound mod reduces its volume by half and should make it less intrusive.

// SS2 SHODAN Faces MOD - ss2shodanfaces
This mod replaces the MFD faces of SHODAN with
new hand-painted faces that resemble her image from System Shock 2.

// Fire Extinguisher Explosion Fix MOD - fireextfix
Fire Extinguisher in the original System Shock don't explode! LOL
This small mod makes them explode how it should be whenever they get destroyed!

// INSTALLATION INSTRUCTIONS
Find the original files in your System Shock installation folder and make a backup of the file in question and copy and overwrite it with the one from this .zip-file.

- digifx.res - radnoisefix
- mfdart.res - ss2shodanfaces
- objprob.dat - fireextfix
- texture.res - grayshbox

This modifications will not work with other mods that overwrite files with their own version of the files.
« Last Edit: 10. September 2018, 11:27:19 by Moderator »
Acknowledged by: edx

665b6165edc78voodoo47

Re: SS1 3RDplayer ModPackNo.1
665b6165edcce
would be better to split the pack into four separate mods/downloads, I think, so people could download what they want.

665b6165edff93RDplayer

Re: SS1 3RDplayer ModPackNo.1
665b6165ee070
would be better to split the pack into four separate mods/downloads, I think, so people could download what they want.

I will add separate downloads for each mod when I come back.
Acknowledged by: voodoo47

665b6165ee1573RDplayer

Re: SS1 3RDplayer ModPackNo.1
665b6165ee1b5
Okay done. Will do that from now with every new mod once one comes out.

665b6165ee278voodoo47

Re: SS1 3RDplayer ModPackNo.1
665b6165ee2c7
yes, that's the recommended way (would actually recommend a separate topic for each mod even if it's small, but as these are pretty much already legacy mods, lets keep them in just one). will move to SS1 files subforum now.

665b6165ee3853RDplayer

Re: SS1 3RDplayer ModPackNo.1
665b6165ee3d8
Updated the topic with a link to the Mod Page featuring SSEESP downloads, which I will use to release further mods in the distant future.

665b6165ee486voodoo47

Re: SS1 3RDplayer ModPackNo.1
665b6165ee4d4
would be nice to host the downloads here as well - unless you very specifically want to keep them moddb exclusive, I'll post them in their own separate topics.

665b6165ee8433RDplayer

Re: SS1 3RDplayer ModPackNo.1
665b6165ee8cd
would be nice to host the downloads here as well - unless you very specifically want to keep them moddb exclusive, I'll post them in their own separate topics.

Okay, here is the thing. The SSEESP variations on moddb also include the files for classic EE and original sshock.
I am torn between having separate packages for SSEESP and original Shock (which also includes the old EE)
That's why I put them both into one package when I released them on moddb.
I would love to host them here too, since in case one or the other host shutsdown someday, that theyre are still available somewhere.
I can post them as single package OR as separate packaged downloads here. It's up to you.

I am sorry when I make this more complicated than it needs to be!  :/

665b6165ee9a4voodoo47

Re: SS1 3RDplayer ModPackNo.1
665b6165eea01
no problem - lets keep the legacy versions in this topic, and create four new separate topics for the (four) source port versions, that should hopefully minimize confusion and maximize ease of use.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
1 Guest is here.
We managed to restore artificial gravity for this deck, but neither the local array of sensors nor the interior lighting systems seem to be operative.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b6165ef861