665c0c78e2845

665c0c78e35b3
1 Guest is here.
 

Topic: SS2 unstripped missions
Page: « 1 [2]
Read 18127 times  

665c0c78e3cb5voodoo47

665c0c78e3d1d
none. anyone wanting the map is free to rip it out of the public SCP package. at his own risk.
665c0c78e3e91
Maybe you or antimatter_16 could add the pre-SCP version here some time. It would be useful to have all the maps in one place for other modders.

665c0c78e3f5avoodoo47

665c0c78e3fa9
there is no pre-SCP version. they would have to be un-SCPed, and that would require extra work. and I'm kinda tired?

will think what to do about it once we'll have an actual request for those maps here.

665c0c78e40c2ZylonBane

665c0c78e4112
Yeah, what I actually meant by that was pre-ZylonBane, because I did some SCP-specific terrain hacking after the authenticity fixes. Really should have made a separate save back then. Oops.

665c0c78e41b0voodoo47

665c0c78e41fb
well, whoever would want the map without the fixes can always be recommended to visit the nearest mental institution.

665c0c78e466bGrosnus

665c0c78e470b
Unstripped hydro2 in attachment, based on SCP_beta4.
My goal was to be as precise as I can but there are few spots where I wasn't able to recreate brushwork 100%. Mainly some cylindrical shapes, however they were not made with cylinders or wedges but something else, not sure what.
I also fixed some misaligned textures and problems with brushes but I tried to limit the changes only to more obvious mistakes.

Couple of notes:

- It seems at one point there was supposed to be more windows in the area with two turrets - you can see some hidden window objects within walls (objects 924,923,939,940):

I am guessing they were plugged so the turrets don't home in on a player too quickly after entering the room. Anyway, it might be good idea to remove remaining objects.

- There is a weird hole in a wall near the QBR, don't know what's that for, I did not included it in an unstripped mission.


- The lighting is a little off compared to a stripped SCP map, maybe some simple settings would fix it. Anyway, just in case after I finished I've multibrushed the entire level and imported it to a fresh install of SS2 with SCP.
Acknowledged by 2 members: Kolya, unn_atropos

665c0c78e4825voodoo47

665c0c78e4876
would have given you the latest version of the map if I knew you'd take a shot at this, but hey, not going to look a giftworm in the mouth - many thanks.
« Last Edit: 16. September 2020, 16:35:11 by voodoo47 »

665c0c78e4b6bGrosnus

665c0c78e4beb
Well... I guess I should've asked first, but after reading last few posts in this topic I just couldn't help myself and jumped right into it. I actually can't believe I managed to finish this in just over two weeks.

would have given you the latest version of the map
It should be possible to simply multibrush the entire level again and import it to a new version - if I understand correctly, if texture families haven't changed then there shouldn't be any problems. I did it just before posting this using a method mentioned here.
Acknowledged by: voodoo47

665c0c78e4c92ZylonBane

665c0c78e4ce6
/opens up SCP readme
/adds "mapping" to Grosnus's credit
Acknowledged by: voodoo47

665c0c78e4eb8Grosnus

665c0c78e4f12
Christmas came early this year - unstripped ops3 in attachment.


Map will require full SCP beta5 in order to work properly.

However you can always export all brushes and import them in other version of ops3 map by multibrushing entire thing (how to do this)
But keep in mind that I had to move couple of objects a few milimiters here and there, because there were some unsnapped brushes that I fixed while unstripping the mission, so if you export only terrain, a few objects like decals in one of the bulkheads might disappear into the wall.
« Last Edit: 20. September 2020, 20:39:12 by Grosnus »
Acknowledged by 2 members: Kolya, unn_atropos

665c0c78e4ffcvoodoo47

665c0c78e504c
thanks again. and this actually is a milestone - from this moment, all original SS2 maps are available in unstripped/fully editable format.

665c0c78e50dbGrosnus

665c0c78e512c
I thought shodan map is the last one that still requires unstripping.

665c0c78e5249voodoo47

665c0c78e52d7
I don't think it's been made public, but we have it in the current beta5 package.
Acknowledged by: Grosnus

665c0c78e54fdvoodoo47

665c0c78e554f
yeah, I'm hoping for a standard SCP release this year.

in case someone would need the Shodan level geometry right now, we can make the level available.

665c0c78e58f0unn_atropos

665c0c78e5949
Awesome.
Gonna start drawing blueprints. 😁
665c0c78e5bf6
in case someone would need the Shodan level geometry right now, we can make the level available.
I need.

665c0c78e5e32Стоуни Фокс

665c0c78e5e8a
in case someone would need the Shodan level geometry right now, we can make the level available.
Yes.

665c0c78e5f4cvoodoo47

665c0c78e5f9b
scratch that, it's wip, so you guys will have to wait for the beta5 release. my mistake.

Your name:
This box must be left blank:

In which year was System Shock released:
1 Guest is here.
All we have to do here is to simply clear out the area for the Rebels.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c0c78e6d1d