665b6d0b18dec

665b6d0b19abb
1 Guest is here.
 

Topic: SS2 Modern Menu Read 9670 times  

665b6d0b1a2fdZylonBane

665b6d0b1a365
System Shock 2 Modern Menu
18 Jan 2021
by ZylonBane

Requires SS2 NewDark patch.

This mod replaces the main menus with menus in a more modern style.

There are separate English, German, and international (anything other than English or German) versions of this mod. This is necessary because SS2's UI code only knows how to center text within each text region. There's no way to tell it to left-justify text, so to make it look as if it is, I had to fake it by sliding each text field around until they lined up. This only works when the precise text of each field is known, so it has to be done on a per-language basis. The international version just gives up and leaves everything centered, and with more vertical spacing to accommodate any text overflowing to multiple lines.

https://www.youtube.com/watch?v=atod-xFVqtg
This was specifically inspired by the menus for Valve's Source Engine games, which show a live scene from the game behind the menu text. I wanted to see if I could pull off something similar-looking in Dark.
Acknowledged by: Jules
665b6d0b1a509
Looks really cool! Also nice how the animation works (a bunch of smaller png's overlaying on the main picture).

What would be ubercool it to have small maps of each level (which would load depending on the current quicksave latest available map) which would work in real time, with living enemies patroling the corridors. The way HL2 and some mods work.

665b6d0b1a63dHardkern

665b6d0b1a683
Wow, that is an image animation and not a rendered scene?!
I didn't notice. Good work!

665b6d0b1a79fvoodoo47

665b6d0b1a7ee
it indeed is. also, the botm teeth grinding version was half-jokingly requested on discord..

665b6d0b1a970voodoo47

665b6d0b1a9bf
for SS2? yeah, the official NDS discord has a general SS2 section. I usually drop links to mods and tools there once they go live here.

665b6d0b1aa5bZylonBane

665b6d0b1aaae
Hey, could someone post intrface/netmain.str and intrface/sim.str from the Deutsch and Français versions of the game?

665b6d0b1ab9avoodoo47

665b6d0b1abe9
you probably meant intrface/german/*.str, attached. was not aware there is a FR version of the game btw, is that an official release?
[NETMAIN.STR expired]
« Last Edit: 18. December 2020, 15:57:36 by voodoo47 »

665b6d0b1ac89ZylonBane

665b6d0b1ace3
There are some French strings in shock.cfg, so...  ¯\_(ツ)_/¯

665b6d0b1ad94voodoo47

665b6d0b1ade1
maybe they say "FR translation not available"?

also no idea why did I attach notes.str, will fix once I get back to my main rig.
665b6d0b1af7d
AFAIK the English and German versions are the only official releases. The fact that we have a French translation mod would seem to confirm that there is no French release.

665b6d0b1b0a1voodoo47

665b6d0b1b0f7
weeell we also have a DE translation. anyway, quick google search reveals nothing.

and attaching the proper string file.
[SIM.STR expired]

665b6d0b1b421sarge945

665b6d0b1b47a
This is awesome! I take it there are no plans to do any from any other scenes/levels?. Would be nice to have a handful of mods we can switch to as we progress similar to how the main menu in the Source games updates occasionally as we progress through the game.

665b6d0b1b571ZylonBane

665b6d0b1b5d0
The challenge is finding areas in the game that are visually interesting and recognizable, and have two or three loopable animations visible, and have AIs in the area to provide sounds to sell the illusion that it's a live scene.

665b6d0b1b87eZylonBane

665b6d0b1b8cc
I've updated the English version to work correctly when multiplayer is disabled, and added German and international versions.

665b6d0b1b9feDeu sex

665b6d0b1ba51
I'm curious, is it like Half Life 2 when the background scene changes or is it always level 1 ?
Edit : just tried it, it's a looping cutscene I thought it was in engine, silly me! Still, pretty cool for what it is. Thanks for the mod!
« Last Edit: 19. January 2021, 01:18:45 by Deu sex »
665b6d0b1bd34
Lovely work on this one. I always liked the clean style of the menus in Valve's Source games, and I wish more games adopted it. I wouldn't mind seeing something similar for Thief...

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
After a sensor malfunctioned, and more water poured into a module than was planned, the Mizuna shot up.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b6d0b1c9e3