66676077693dd

6667607769b4b
1 Guest is here.
 

Topic: SS2 Modern Menu Read 10008 times  

666760776a3e4ZylonBane

666760776a466
System Shock 2 Modern Menu
18 Jan 2021
by ZylonBane

Requires SS2 NewDark patch.

This mod replaces the main menus with menus in a more modern style.

There are separate English, German, and international (anything other than English or German) versions of this mod. This is necessary because SS2's UI code only knows how to center text within each text region. There's no way to tell it to left-justify text, so to make it look as if it is, I had to fake it by sliding each text field around until they lined up. This only works when the precise text of each field is known, so it has to be done on a per-language basis. The international version just gives up and leaves everything centered, and with more vertical spacing to accommodate any text overflowing to multiple lines.

https://www.youtube.com/watch?v=atod-xFVqtg
This was specifically inspired by the menus for Valve's Source Engine games, which show a live scene from the game behind the menu text. I wanted to see if I could pull off something similar-looking in Dark.
Acknowledged by: Jules
666760776a628
Looks really cool! Also nice how the animation works (a bunch of smaller png's overlaying on the main picture).

What would be ubercool it to have small maps of each level (which would load depending on the current quicksave latest available map) which would work in real time, with living enemies patroling the corridors. The way HL2 and some mods work.

666760776a737Hardkern

666760776a784
Wow, that is an image animation and not a rendered scene?!
I didn't notice. Good work!

666760776a887voodoo47

666760776a8d3
it indeed is. also, the botm teeth grinding version was half-jokingly requested on discord..

666760776aa3cvoodoo47

666760776aa87
for SS2? yeah, the official NDS discord has a general SS2 section. I usually drop links to mods and tools there once they go live here.

666760776ab1bZylonBane

666760776ab68
Hey, could someone post intrface/netmain.str and intrface/sim.str from the Deutsch and Français versions of the game?

666760776ac0cvoodoo47

666760776ac58
you probably meant intrface/german/*.str, attached. was not aware there is a FR version of the game btw, is that an official release?
[NETMAIN.STR expired]
« Last Edit: 18. December 2020, 15:57:36 by voodoo47 »

666760776aceaZylonBane

666760776ad35
There are some French strings in shock.cfg, so...  ¯\_(ツ)_/¯

666760776adcevoodoo47

666760776ae19
maybe they say "FR translation not available"?

also no idea why did I attach notes.str, will fix once I get back to my main rig.
666760776af8a
AFAIK the English and German versions are the only official releases. The fact that we have a French translation mod would seem to confirm that there is no French release.

666760776b032voodoo47

666760776b07d
weeell we also have a DE translation. anyway, quick google search reveals nothing.

and attaching the proper string file.
[SIM.STR expired]

666760776b3absarge945

666760776b403
This is awesome! I take it there are no plans to do any from any other scenes/levels?. Would be nice to have a handful of mods we can switch to as we progress similar to how the main menu in the Source games updates occasionally as we progress through the game.

666760776b4e6ZylonBane

666760776b533
The challenge is finding areas in the game that are visually interesting and recognizable, and have two or three loopable animations visible, and have AIs in the area to provide sounds to sell the illusion that it's a live scene.

666760776b80eZylonBane

666760776b85a
I've updated the English version to work correctly when multiplayer is disabled, and added German and international versions.

666760776b96eDeu sex

666760776b9bb
I'm curious, is it like Half Life 2 when the background scene changes or is it always level 1 ?
Edit : just tried it, it's a looping cutscene I thought it was in engine, silly me! Still, pretty cool for what it is. Thanks for the mod!
« Last Edit: 19. January 2021, 01:18:45 by Deu sex »
666760776bc52
Lovely work on this one. I always liked the clean style of the menus in Valve's Source games, and I wish more games adopted it. I wouldn't mind seeing something similar for Thief...

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
I’ve sometimes wondered where I got the idea that New York once seemed unknowable, a forest of mysteries.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666760776cc5b