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Topic: SS2 TF's Secmod 2.8 [obsolete] Read 174685 times  

6667e555278e6ThiefsieFool

6667e55527947
Note: The followup SecMod 3 is here.

Tags: °gamesys °mis °veteran °SS2

https://www.youtube.com/watch?v=E4u_5iFCYBI

(As discussed on TTLG.)

INSTALLATION NOTES
Start a new game when you install this mod.
If you have Rebirth installed you can use the rebirth patch provided below, making sure the installation/activation takes place in this order:
1. Rebirth
2. Secmod
3. Secmod rebirth patch
Make sure to reconfigure your controls from the options menu and set keybindings for fast-throwing handgrenades and equipping the new weapons.


Short incomplete list of what's notably new

- Many new weapons, armours and items in general
- Increasing difficulty changes monster hitpoints/speeds, camera noises and detection delays, how long the security system is down on a hack, amount of critical nodes in hack/modify/repair minigames, research times, amount of chemicals needed in researching and more
- Significant boosts to Repair and Modify, nerfs to FEDs
- Many more inventory object combinations, most of which require the Tinker trait
- Real laser beams, different projectile/melee impact fx depending on target (including the player) or terrain surface, blood/goo splattering and other new effects, polished old effects
- Shotgun-wielding hybrids can break their shotguns dynamically instead of always having broken ones
- Setting enemies on fire with high-level pyrokinesis, flamethrower and incendiary explosions in general
- Melee attackers are better at actually hitting and putting pressure on the player, also if spiders can't reach you they may try to jump at you
- Security system more of a challenge: security panels need to be hacked to deactivate alarms, destroyed cameras will cause Xerxes to send in a few monsters but the cameras are hackable to circumvent that
- Re-evaluated and rebalanced older additions
- Stackable handgrenades and other throwables
- less crashing (save before bulkheads as always just in case though)


Compatibility
This mod IS NOT compatibile with any *.mis or *.gam mod!
BUT!
It should have all ADaoB fixes itself.




{alt}




Download
« Last Edit: 07. November 2014, 23:08:49 by Kolya »
Acknowledged by: ThiefsieFool
Re: SS2 TF's Secmod 2.8
6667e55527b16
This mod is amazing.

11/10

Simply amazing.

6667e55527ddfblaydes99

Re: SS2 TF's Secmod 2.8
6667e55527e55
TF, I've been waiting to try this out.  Looks great, and I hope to see more from you in the future.
Re: SS2 TF's Secmod 2.8
6667e55527fbf
Does this mod work with mod manager? Every time I try to activate the game with mod manager it opens a screen wanting me to add more files.. and at the bottom of mod manager it says  "can't open activemod.dta"

6667e555280f6miracle.flame

Re: SS2 TF's Secmod 2.8
6667e5552814a
I've corrected the install instructions a bit... try again now

6667e555281f1Assassin

Re: SS2 TF's Secmod 2.8
6667e5552823f
This made me find the SS2 CD and install the game again.It was a loong wit to v.2

6667e5552835bChandlermaki

Re: SS2 TF's Secmod 2.8
6667e555283b9
Just got done testing this mod, and it's now officialy my favorite. This is REALLY great.
Re: SS2 TF's Secmod 2.8
6667e555284b8
Playing this mod is like playing the game for the first time again... its incredible. I read the instructions better and figured out how to run the mod :P
Re: SS2 TF's Secmod 2.8
6667e5552860e
I have split this archive into the actual mod and the rebirth patch. Both can be extracted into the SS2 dir or used with the modmanager as usual.

6667e5552869dMr Rayford

Re: SS2 TF's Secmod 2.8
6667e555286eb
There is no Cryo card at the beggining for me.

6667e55528788ThiefsieFool

Re: SS2 TF's Secmod 2.8
6667e555287d6
Check out the upper cryotubes, you can open them from nearby.

6667e55528886Mr Rayford

Re: SS2 TF's Secmod 2.8
6667e555288d6
Wow, you wern't kidding when you said you moved stuff around.

6667e55528975miracle.flame

Re: SS2 TF's Secmod 2.8
6667e555289c1
Desperately looking forward to start Shock anew this evening with SecMod. I've been waiting for this a whole year if I count right.))

6667e55528cb0Rainalkar

Re: SS2 TF's Secmod 2.8
6667e55528d0d
TF, did you try playing it multi? I'll give it a go from tommorrow. And I have a bunch of question on a lot of stuff... :D But later ;)

6667e55528dabThiefsieFool

Re: SS2 TF's Secmod 2.8
6667e55528dfa
tiny patch added + updated readme, integrate into main archive if you wanna
Re: SS2 TF's Secmod 2.8
6667e55528ed1
Integrated and put up as secmod v.2.1.

6667e55528f69miracle.flame

Re: SS2 TF's Secmod 2.8
6667e55528fb7
hey what's patched? and what's new in readme?

6667e55529050ThiefsieFool

Re: SS2 TF's Secmod 2.8
6667e555290a0
i can't remember, i fixed a few minor bugs anyway nothing serious :wtfu:

6667e55529172Rainalkar

Re: SS2 TF's Secmod 2.8
6667e555291bf
Typical tf  :p :p Short term memory of a gold fish :weird:

 :D

6667e55529471ThiefsieFool

Re: SS2 TF's Secmod 2.8
6667e555294c3
Typical tf  :p :p Short term memory of a gold fish :weird:

 :D

quit screwing around

6667e55529554Rainalkar

Re: SS2 TF's Secmod 2.8
6667e555295a0
Known answer, we always do that

6667e5552962cThiefsieFool

Re: SS2 TF's Secmod 2.8
6667e55529687
whoops patch reattachmented for who already got the unpatched version

6667e5552970dRainalkar

Re: SS2 TF's Secmod 2.8
6667e5552975a
bueno, appreciated.

6667e55529806Mr Rayford

Re: SS2 TF's Secmod 2.8
6667e5552985c
Can I get get origanal 2.0 file again. I deleted it and I can't get the full 2.1 to work for the life of me, so I just want to patch it.

Nevermind, i found it.

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