665c2cf5a548e

665c2cf5a5f82
1 Guest is here.
 

Topic: strage happenings in the von braun :D Read 756 times  

665c2cf5a63c9nixosgl7

665c2cf5a6439
i made some mini scp mods for the games, and they were working... but something strange happens...
it seems a minimod works only in the playsession i made it...

if during the standard weapon playsession, during those saves, i made a med patch minimod... it works only on those saves and breaks on new games
again during the psi powers minimod i made some modification to a psi power... and it worked pretty well...
i then gain the same psi power in a new game and it doesn't work :P

i guess i am a bit clumsy -.-'

665c2cf5a6744voodoo47

665c2cf5a67bc
generally, dml mods are only guaranteed to work 100% on a new game. some gamesys dml mods may work properly on all games, mission dmls only work when loaded before entering the level in question for the first time, etc.

depends on what you are doing and how - post the code if you want it analyzed.

665c2cf5a68a9nixosgl7

665c2cf5a68f4
i think the strange behavior in 1 case was due to the amount of psi stat... maybe the script of localized pyrokinesis and cerebro-energetic extension
do not take into account the amount per psi, if you got only 1 psi, and just use the base amount... but if you make them from
 for example    30s base + 10 x psi    to    0s base + 30 per psi...
if you have only 1 psi stat, it uses only the base amount, and then it crashes...

anyway i found a less elegant solution, and fixed the issue i had :P

665c2cf5a69b0nixosgl7

665c2cf5a6a05
strange behavior number 2 was a script making health regenerate, that stopped working as soon as the last item was consumed... so while a stack of them was present, item was working, as soon as you needed to use the last one, the last one didn't work at all.
1 Guest is here.
I belive one of this walls must be a secret wall...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c2cf5a77ff