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The developers commented on difficulties distinguishing the game from BioShock in the public eye,[8] and though Provost said he was "flattered" by the comparison, he argued it was never a "prime influencer".
first person
Roguelike elements [including semi-procedural level design and permadeath]
Edit: watched the second video. Even acknowledging they have very similar settings and this is fine, the game does nonetheless seem very Bioshock inspired.